HairStudio - early access Beautiful hair, now in Unity. Asset store - Twitter - Demo (Windows only) Jun 2020 Added support for MacOS, iOS and Android Tesselation: the renderer can now add vertices to smooth hair curves. You can now add as many colliders as you want in the simulation, only those in range will be checked. CREATE YOUR OWN STYLE with a complete set of intuitive tools. You can author an infinity of styles directly into Unity, without any artistic or modeling skill. Start straight away by painting hair roots on any mesh ! SIMULATE & RENDER tens of thousands of individual strands. Inspired by Pixar's and AMD most recent technologies, the built-in physically-based renderer draws and animates beautiful and realistic hair in no time. Realism is not your cup of tea? just override any of the automated values to get the very effect you desire. LEARN FAST thanks to a complete textual documentation, video tutorials and a showcase scene where each and every feature is demonstrated and explained individually. Tons of examples in motion included! PERFORMANCE! Hair simulation is a heavy load, but HairStudio is fast! Performant shaders, finely optimized code, automatic level of detail... You can now add hair to every corner of your game. Compatible with all DirectX11 platforms. HDRP is not yet supported. Compatible with Unity 2019 only. Backward compatibility will come soon. Code included! Please note that HairStudio is currently in early access stage and is not ready for production. We are working hard to provide the best experience but you may still find a hair on the soup: - several features are still in the ToDo list, - bugs can occur (please report !) - some features can end up being completely broken, - in the worst scenario, hair styles may become incompatible in future versions (we will do our best to avoid that one). Watch the full tutorial here to get your started.