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Resolved Hair system integrated into Unity editor?

Discussion in 'Graphics Dev Blitz Day 2023 - Q&A' started by linosia97, May 24, 2023.

  1. linosia97

    linosia97

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    GitHub - Unity-Technologies/com.unity.demoteam.hair: An integrated solution for authoring / importing / simulating / rendering strand-based hair in Unity.

    Is there any plans to include this experimental package as Unity verified package and discoverable in package manager?

    Also, is it possible to bring hair from Blender to Unity mory easily? I mean, importing from .blend directly via python script?

    Unreal's "Send to Unreal" addon have the support to automatically export alembic groom properly from blender to ue5
     
  2. linosia97

    linosia97

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    Also -- beginners tutorials on how to actually use this package would be awesome.
    There are only just a few usable tutorials on youtube...
     
  3. linosia97

    linosia97

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    And another question -- is it actually possible to use strand-based hair on high-end mobile? Or Windows/Mac/Linux/Xbox/PS only?
    Because Alembic package states that mobile builds are not supported...
     
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  4. SebLagarde

    SebLagarde

    Unity Technologies

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  5. lassejon

    lassejon

    Unity Technologies

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    Hi :)

    There is no built-in support for e.g. .blend, but custom data providers are supported via HairAssetCustomData, which can be plugged into a HairAsset (select type 'Custom'). The provided curve data will then pass through the existing HairAsset processing pipeline for formatting/validation and clustering.

    Yes, this is fine. Alembic data (and other external curve data) is used only as source material for when building the runtime ready curve data that is stored in a HairAsset. The original source material is never accessed by the runtime.
     
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  6. linosia97

    linosia97

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