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Hair geometry shader for HDRP 2019.3

Discussion in 'High Definition Render Pipeline' started by tirioko, Mar 22, 2020.

  1. tirioko

    tirioko

    Joined:
    Mar 11, 2015
    Posts:
    19

    Hi

    Experiment with geometry shader for HDRP. Tested on 2019.3 only. Hairs now use normals from base geometry, no Kajiya-Kay or something, working on it.
    Project source: https://github.com/tirioko/HairAndFurHDRP

     
  2. rz_0lento

    rz_0lento

    Joined:
    Oct 8, 2013
    Posts:
    2,361
    Nice, you may want to add some license to the github though so people can tell what they can do with it :)
     
  3. tirioko

    tirioko

    Joined:
    Mar 11, 2015
    Posts:
    19
    Thank you, added
     
    rz_0lento likes this.
  4. zim22

    zim22

    Joined:
    Feb 25, 2018
    Posts:
    44
    @tirioko
    May I ask what commit of LitTessellation.shader were you using as a base? I want to compare changes between Unity and your version of that file.
     
    Last edited: Apr 16, 2020
  5. tirioko

    tirioko

    Joined:
    Mar 11, 2015
    Posts:
    19