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Hack'n'Slash - RPG KIT [RELEASED]

Discussion in 'Assets and Asset Store' started by Allebi, Aug 7, 2013.

  1. Allebi

    Allebi

    Joined:
    Oct 4, 2011
    Posts:
    109
    Hi everybody!

    Have you ever dreamed to create your own simple rpg-game
    This KIT allows you to easily create cool Hack’n’Slash (top-down) games.
    Hope it will help you a lot!

    $RPG kit.jpg

    YouTube video:


    Nice finished game based on this KIT for FREE:
    http://toomkygames.com/games/download/lost-island

    GET KIT THERE:
    http://u3d.as/content/allebi/hack-n-slash-rpg-kit/5bi

    More info there:
    https://www.assetstore.unity3d.com/#/content/7935

    Enhanced version of the game(based on this Kit) available on Desura now
    View attachment 65747
    Please chose it if you want to support developer :)

    Overview and Features:
    There is everything you may need for this:
    • Easy menu system
    • Player controller and top-down camera systems
    • Universal input system
    • Easy AI and path-finding systems
    • Easy pickups and Objects pool systems
    • System for doors, chests and traps creation
    • Waypoint system
    • Simple culling and animation systems
    • etc

    Cool DEMO included!



    Please don't hesitate to contact me in any reason (AllebiGames@gmail.com)

    Thanks for your attention!
     
    Last edited: Nov 26, 2015
  2. I am da bawss

    I am da bawss

    Joined:
    Jun 2, 2011
    Posts:
    2,574
    Looks good! Bookmarked and put on my shopping list! :)
     
  3. Allebi

    Allebi

    Joined:
    Oct 4, 2011
    Posts:
    109
    Thanks a lot!
    FYI: I'm going to constantly update the Kit, so new features(and improvement/fixes) will came.
     
  4. blaze

    blaze

    Joined:
    Dec 21, 2011
    Posts:
    211
    Very interesting! I sent you an email. No doubt that I will buy this!
     
  5. Mcg

    Mcg

    Joined:
    Mar 28, 2012
    Posts:
    112
    looks very neat , curious how has the ai been made to handle avoidance when in large groups
     
  6. Shadow_Fire

    Shadow_Fire

    Joined:
    Nov 18, 2012
    Posts:
    135
    Seems like a very great kit! I'll be watching it and will buy it for sure sooner or later. Already awesome so far, but what are some features you are planning on adding to it?
     
  7. user1j3di3j2sa3

    user1j3di3j2sa3

    Joined:
    Nov 5, 2012
    Posts:
    566
    are you using the mecanim system?
     
  8. Allebi

    Allebi

    Joined:
    Oct 4, 2011
    Posts:
    109
    Thanks everybody for feedback!

    Mcg,
    Regarding AI - i've used my own one, that check obstacles to the target and build path around them.
    I also plan to integrate another one too, that constantly track obstacles - this is a bit slower, but allows to solve even complicated obstacles.
    Enemy doesn't track each other - avoidance partly solved by physic and partly by path-finding from different positions.

    Shadow_Fire
    I plan to add soon:
    1. Additional Ai/Path-finding system (described above)
    2. Short messages system (that can be used for monologs, as instance)
    3. Ability to control player by click (without holding button)
    4. Controls (and updated demo) for mobile devices

    Then i going to improve combat system and implement basic systems for: Inventory, Skills and Dialogs.

    MoHoe
    I don't use Mechanim right now, but i'm thinking about its implementation)
     
    Last edited: Aug 8, 2013
  9. StarAbove

    StarAbove

    Joined:
    Apr 11, 2013
    Posts:
    65
    Sweet!
    Can the kit be use for third and first person perspective too? Or is it only plausible for use in top down?
     
  10. user1j3di3j2sa3

    user1j3di3j2sa3

    Joined:
    Nov 5, 2012
    Posts:
    566
    lol Allebi no asset developer is using a pathfinding system with mecanim.. why is this? I would of thought it made more sense in offering something thats not already out there.

    If I was a good enough programmer I would make it myself.

    Also when I ask this question to the others they all give the same reply, "I'm thinking about it"

    Is it because you don't know how to implement it?
     
  11. Allebi

    Allebi

    Joined:
    Oct 4, 2011
    Posts:
    109
    Hi StarAbove,
    All systems (AI, PathFinding, Combat, Items collecting etc) will work for third and first person perspective.
    BUT controls should be updated (or replaced) by suitable one. I suppose, standard Unity's 1st and 3rd person controllers should works OK, after some updates.

    In any case - i'll be happy to help you with this task!

    Also i going to add such feature to my uptates roadmap.
     
  12. Allebi

    Allebi

    Joined:
    Oct 4, 2011
    Posts:
    109
    MoHoe
    Mechanim is really powerfull , so i'm not sure why nobody uses it in full scope. ;)
    I can suppose that reasons are similar to mine: I have developed my system for Unity 3 when Mechanim doesn't exist.
    Good thing - whole system can be used under older versions of Unity, but - it is not important, after Unity Technologies made mobile addons for Unity4 free of charge.
     
  13. Allebi

    Allebi

    Joined:
    Oct 4, 2011
    Posts:
    109
  14. Allebi

    Allebi

    Joined:
    Oct 4, 2011
    Posts:
    109
    Enhanced version of the game(based on this Kit) available on Desura now
    View attachment 65747
    Please chose it if you want to support developer :)
     
  15. blaze

    blaze

    Joined:
    Dec 21, 2011
    Posts:
    211
    What about to click to walk promissed?
     
  16. im

    im

    Joined:
    Jan 17, 2013
    Posts:
    1,393
    re:
    WARNING the above link that the author posted is to a copy of game that tries install ToomkyGames toolbar (including "Value Apps" which is Adware by Conduit), installs Software provided by SweetLabs Inc. ("OpenCandy" more Adware) and tries to change the default homepage and the default search engine.

    couldn't author just give us regular webplayer based version that we could use to evaluate your asset without opening ourselves up to adware or worse...
     
    Last edited: Aug 30, 2013
  17. Allebi

    Allebi

    Joined:
    Oct 4, 2011
    Posts:
    109
    It's in development now.
    Hope it will be released by Unity during this week(01.09.2013-07.09.2013)
    Sorry for delay!

    Guys, i'm really sorry! Looks like the distributor includes those toolbars, although they have never done this before.
    I need to think about better host for my games.
     
  18. dreamlarp

    dreamlarp

    Joined:
    Apr 22, 2011
    Posts:
    854
    I had to wipe my laptop and start over because of this. Why don't you just host it yourself. Most of those free game hosts use you and your game to sell those adware apps. You could just put up a WP website with a paypal donation link and it would be better than that.
     
  19. Allebi

    Allebi

    Joined:
    Oct 4, 2011
    Posts:
    109
    dreamlarp, thank you for info.
    I should be much more careful with hosts!
     
  20. dreamlarp

    dreamlarp

    Joined:
    Apr 22, 2011
    Posts:
    854
    You cannot put up your own site? This kit is in its infancy. You still have so much to add just to get it up to speed with the other kits, Its not yet to the level of the tutorials by the same name. If you are going to stick with it you should invest in your own site. You will need it to keep up with documentation, your own tutorials and user feedback.

    And just so you do not do what most RPG kits do make it for the novice user not the programmer. It just does not make sense to write a kit just for programmers unless its ground breaking advanced. No offence but your kit is not even at the levels of most kits of this kind YET. You do not even have some of the basic rpg features yet. But it can be a great kit because of this. This means you can still build it much more user friendly than the others.

    Zerano's kit is amazing and so is ORK kit. Though they are for two different types of user. If you build yours for the artist more you can be a contender up there with both of these kits.

    Drop me a PM and I can give you some suggestions based your example game. There is a place for this type of kit. You just need to do some more work on it. Good luck.
     
  21. Allebi

    Allebi

    Joined:
    Oct 4, 2011
    Posts:
    109
    New update released!

    Version 1.15

    ADDED:
    1. Additional Ai/Path-finding system
    2. Short messages system (that can be used for monologs, as instance)
    3. New Point-And-Click ( click to walk) player control option


    UPDATED/FIXED:
    1. Controls for mobile devices
    2. Assets become more optimized for mobile devices
    3. Some colliders changed
    4. Lots of minor updates and fixes in code
     
  22. rickcollette

    rickcollette

    Joined:
    Mar 17, 2013
    Posts:
    296
    anything new planned for this?
     
  23. rickcollette

    rickcollette

    Joined:
    Mar 17, 2013
    Posts:
    296
    just thought I would bump this in case you missed it :)
     
  24. rickcollette

    rickcollette

    Joined:
    Mar 17, 2013
    Posts:
    296
    looks like there is an update - I wonder whats in it?
     
  25. Sashimi_2

    Sashimi_2

    Joined:
    Jun 26, 2013
    Posts:
    30
    any chance of a bugfix list?
     
  26. Allebi

    Allebi

    Joined:
    Oct 4, 2011
    Posts:
    109
    There are list of few late changes:
    - Updated for Unity 5
    - Minor fixes and improvements
    - New FPS player control option added (allows to control player by buttonons - WSAD as insance)
    - Ability to control player using Touch-stick on mobile added (integrated to FPSInput)
    - Some minor improvements integrated
     
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