This is kind of a general question to ask about how difficult it is to hack a Unity game, and if there's any protection against it. The reason I bring this up is I know several people who run boutique MMOs using Shockwave 3D. These are small sites, not huge MMOs. Well, from the beginning, players were using tools like "Cheat engine" (Google it) and whatnot to find where their health was stored in memory, so they could boost it. Or send spoofed communication packets across the network. Again, I want to point out that these weren't huge MMOs, they were small little sites, and the users weren't uber-hackers, they were using free programs. It seems that it's inevitable that it will happen. So my question is: Is it easy to hack a Unity game using things like "Cheat engine"? Are there ways to prevent it? I know there are methods you can use in Shockwave to constantly scramble the location of variables in memory; which are quite effective in hampering tools like cheat engine. I'm wondering if Unity does the same? It seems with Unity using Mono, it would be very easy and inevitable that someone could write a cheat engine type of program for Unity games. Apparently there's already hacks for fusionfall. I'm quite curious about this. Just wondering if UT has put any thought into this, and what the community's take on it is.