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Hacing (Local) cache server on causes massive delays when editing prefabs

Discussion in 'Prefabs' started by svenneve, Jan 14, 2019.

  1. svenneve

    svenneve

    Joined:
    May 14, 2013
    Posts:
    80
    When we have (local) cache server on, and we edit prefabs with the new prefabs editor, we get massive delays, as in 5 - 10 seconds per edit (so changing something as simple as a transform can take up to 1.5 minutes, which is absolutely ridiculous.)

    Disabling the cache server is a no go, as we switch between platforms often, and disabling it will mean people will sit around twiddling their thumbs for half an hour every time they switch platform.

    Unity 2018.3.0f2
     
  2. SteenLund

    SteenLund

    Unity Technologies

    Joined:
    Jan 20, 2011
    Posts:
    639
    Hi,

    Prefabs don't support cache server.
    Are we talking about simple, isolated prefabs here that are not part of any nesting?
     
  3. Fabrique

    Fabrique

    Joined:
    Oct 4, 2018
    Posts:
    2
    I would suggest disabling auto-save in the Prefab Editor, leaving this enabled in large (nested) prefabs causes massive delays. You can defer saving changes until you're done editing (and the editor will prompt you to save when you exit the Prefab mode).