IDK how i missed this post but the reflection probe + indirect shadows would be sufficient for 80% of scenes. With camera color buffer tracing taking it completely to the next level! Awesome work! Question, do you see H Trace supporting the built in pipeline or would that be too much work? Also, with the reflection probe fallback, does it still allow you to change the lighting (ie sun direction) without having to re bake the probes? Last question, but when the final product is released can you provide a toggle of disabling the camera color buffer? Is there a big performance impact of with/without camera tracing?