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h Scriptable Render Pipelines

Discussion in 'General Graphics' started by kalsoali, Jan 27, 2022.

  1. kalsoali


    Jan 27, 2022
    From the beginning, we developed the SRP architecture to solve several goals:
    • Provide the most optimal pathways to take advantage of the fragmented hardware landscape and reach performance on those platforms
    • Enable deep customizability of rendering paths in userland
    • Enable content scalability across the entire platform reach of Unity

    We view the Universal render pipeline as the successor to the default rendering pipeline in Unity (aka the ‘built-in pipeline’). Universal RP is designed to be the default great place for authoring graphics and deploying everywhere, allowing you to achieve beautiful visuals, great performance with maximal platform reach.