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H-LOD + Nested Prefab + Probuilder + Ideal workflow questions

Discussion in 'World Building' started by hippocoder, Dec 7, 2018.

  1. hippocoder

    hippocoder

    Digital Ape

    Joined:
    Apr 11, 2010
    Posts:
    29,723
    Hello Unity staff + community!

    After the excitement of Unite has died down and pending the release of 2018.3 quite soon I thought I would talk about the ideal workflow for a typical 3D title.

    Our current approach is:

    - use improved prefabs in a hierarchical and nested manner:
    • have an area prefab (mostly a container for other prefabs nested within)
    • each nested prefab is a hierarchical depth further
    So you have your prefab room, then inside that are prefabs for objects, for example a chair which is made of more prefabs.

    This approach should be 100% compatible with the up-coming H-Lod feature right? I'm not sure if it's got a date on it but we can't wait around before building so we need to start now or the game won't ever reach ship state and we have a lot of re-use happening.

    So we need to know Unity's ideal pattern in light of recent Unite here - are we on the right track for Unity's eventual tooling for automatic lod / h lod? I'm not sure which staff to be talking to about this and I *really* don't like bothering you guys on slack as we've all got our jobs, hence I'm asking here - and it may well benefit other people who are actively building games that will likely overlap Unity's release of tools.

    Thanks for any wisdom/insights/suggestions from you all!

    <3
     
    antoripa likes this.