Hello! I'm pretty new to Unity on Android. I'm trying to simulate a person's eyes moving around their head using the gyroscope in a Nexus 5. I have a sphere with a camera attached to it that will rotate when I rotate the phone (I'm using Input.gyro). Everything works really well until I add in the gvrViewMain object which rotates the camera and ignores the sphere. Any thoughts of how to get the sphere to rotate while in VR mode too? Thanks very much!