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GvrReticlePoint blinking on UI

Discussion in 'Daydream' started by Denian16, Jan 26, 2018.

  1. Denian16

    Denian16

    Joined:
    May 2, 2016
    Posts:
    1
    Hi, sorry for my english.

    I have a problem using GvrReticlePoint. I have a multiplayer project, in each player have a Reticle for interaction with the UI in the world. My setup enable the Reticle in camera for localplayer only, and have a GvrPointerGraphicsRaycaster in each canvas.

    My problem is that the player sees the button, slider, checkbox, etc., and reticle starts blinking. The reticle seems that detects the UI but not maintains the detection.

    Click in the UI elements is very complicated, the player have to move and click in the same time to make it.

    In the editor, the debug ray is good, the direction, position, etc., all are good; the reticle pointer, blinking from front to back of the canvas.

    In the console, only show yellow alerts about unity events UI.

    I make a simple Reticle system, with raycast, unity events, etc. But, is so complicated with some elements of UI (sliders more that anything).

    Does anyone know anything about this?

    Thanks, and sorry for my bad english :/
     
  2. Claytonious

    Claytonious

    Joined:
    Feb 16, 2009
    Posts:
    900
    What are the warnings about the unity events UI that you mentioned?