Hello, I've just created a new 3D project, imported "GoogleVRForUnity_1.200.0.unitypackage", enabled VR (DayDream) and built for Android. If I use "HelloMR" as the initial scene, the app crashes. If I use "Hello6DoFControllers" as the initial scene, the app renders black. Apparently the issue seems related to the "GvrBetaHeadset" and "GvrHeadset" prefabs. Did anyone find a workaround?