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GvrBetaHeadset and Unity 2019.1.1f1

Discussion in 'Daydream' started by micsanbr, May 10, 2019.

  1. micsanbr

    micsanbr

    Joined:
    Apr 8, 2014
    Posts:
    10
    Hello,

    I've just created a new 3D project, imported "GoogleVRForUnity_1.200.0.unitypackage", enabled VR (DayDream) and built for Android.

    If I use "HelloMR" as the initial scene, the app crashes.
    If I use "Hello6DoFControllers" as the initial scene, the app renders black.

    Apparently the issue seems related to the "GvrBetaHeadset" and "GvrHeadset" prefabs.

    Did anyone find a workaround?