I am developing applications with MirageSolo using Unity 2017.4.2 f 2. SDK uses GoogleVRForUnity_1.130.1. I'd like to acquire the height of the floor now but it will not work. As an execution result, bool: True float: -1.6 is returned. Is this my problem? Or is it a problem with SDK? Please tell me. Code (CSharp): using System.Collections; using System.Collections.Generic; using UnityEngine; public class Test : MonoBehaviour { public TextMesh text; float height; // Use this for initialization void Start () { } // Update is called once per frame void Update () { bool test = GvrHeadset.TryGetFloorHeight(ref height); text.text = "bool:" + test + "float:" + height; } } ____________________ TryGetFloorHeight bool TryGetFloorHeight( ref float floorHeight ) If a floor is found, populates floorHeight with the detected height. Otherwise, leaves the value unchanged. Returns true if value retrieval was successful, false otherwise (depends on tracking state). _____________________