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GVR Reticle Pointer doesn't detect objects that are away from camera more than a certain distance

Discussion in 'Daydream' started by yashk1, Nov 30, 2017.

  1. yashk1

    yashk1

    Joined:
    Feb 10, 2017
    Posts:
    13
    I am trying to create something simple in cardboard where I am using GVR reticle pointer to hover on objects and change their color. I have event trigger and colliders on all the objects, I have also set up the raycasters and everything for google VR correctly. Now when the object is at a transform Z=6 or 7 or 8, the reticle works perfectly, expanding as soon as it appears over the object. However, when I move the object to Z=10 or more, it stops expanding when it is over the object. I have nothing between the camera and the object to block the reticle. Why is this happening?
     
  2. nat42

    nat42

    Joined:
    Jun 10, 2017
    Posts:
    353
  3. yashk1

    yashk1

    Joined:
    Feb 10, 2017
    Posts:
    13
    I tried increasing MaxPointerDistance to a high value, now a few more objects are detected by the reticle but still not all of them. I have sufficiently increased the MaxPointerDistance value that it should cover the other objects too. Am I doing anything wrong?