Search Unity

Guys , From Where That Scene ? does it belongs to Unity 5 ? it`s realistic

Discussion in 'General Discussion' started by Developer007, Jul 8, 2014.

  1. Developer007

    Developer007

    Joined:
    Jul 8, 2014
    Posts:
    31
    that scene said powered by unity ..... -.-

     
    SememeS likes this.
  2. Deleted User

    Deleted User

    Guest

    Why yes, that is Unity 5.0..
     
  3. Developer007

    Developer007

    Joined:
    Jul 8, 2014
    Posts:
    31
    its good scene it`s look triple A scene .... does unity 5 make FBX imported like AAA ?
     
  4. mgear

    mgear

    Joined:
    Aug 3, 2010
    Posts:
    9,411
  5. Deleted User

    Deleted User

    Guest

    Of course it does :).
     
    Developer007 likes this.
  6. Developer007

    Developer007

    Joined:
    Jul 8, 2014
    Posts:
    31
    shadow what`s 3D editors you use to design Fallen spirit it`s looks good .

    you use maya , mudbox ..... ?
     
  7. Deleted User

    Deleted User

    Guest

    Hmm let me think :), Zbrush / 3DSmax / Photoshop / Quixel and Maya LT for rigging bipeds.
     
    dogzerx2 likes this.
  8. zDemonhunter99

    zDemonhunter99

    Joined:
    Apr 23, 2014
    Posts:
    478
    My it does look fantastic, doesn't it? :D
     
  9. calmcarrots

    calmcarrots

    Joined:
    Mar 7, 2014
    Posts:
    654
    I wouldn't mind at all if the next fallout or elder scrolls game used this engine. Unity 5 looks like it is Unity's biggest and most exciting release. I'm so impressed.
     
    SememeS and AndrewGrayGames like this.
  10. Deleted User

    Deleted User

    Guest

    I came across this a long while ago, hence why I'm sticking with Unity :D..

    They could of done a huge mountainous background and added some sweet looking clouds just to really tip the balance between good and gorgeous. But still I see a lot of potential in Unity 5.0 and Quixel :D.
     
    dogzerx2 and Developer007 like this.
  11. SVGK

    SVGK

    Joined:
    Jan 25, 2014
    Posts:
    99
    Mmm, this is nice looking.

    Strange though, a lot of games with PBR seem to have this same plastic look to them that this does.
     
  12. Developer007

    Developer007

    Joined:
    Jul 8, 2014
    Posts:
    31
    yeah i hope i can take artist`s brain by saw , cuz tutorials take too much time and me no have time ;p
     
  13. Developer007

    Developer007

    Joined:
    Jul 8, 2014
    Posts:
    31
    that scene also remaindes me about frostbite engine of assassin`s game
     
  14. shkar-noori

    shkar-noori

    Joined:
    Jun 10, 2013
    Posts:
    833
    you mean Frostbite as used in Battlefield?
     
  15. minionnz

    minionnz

    Joined:
    Jan 29, 2013
    Posts:
    391
    Can someone point me in the direction of a good article about Quixel (and what it can do for Unity 5)? I've seen bits and pieces, but I'm not 100% sure what it is/what it replaces/why it's so great etc.
    How does it compare to current tools/technologies?
     
  16. Deleted User

    Deleted User

    Guest

    Quixel in essence is a texturing suite with PBR calibration tools built on top of photoshop, you assign color ID's to different meshes and apply different materials to them. Once in Quixel you preview with 3DO once you have generated your AO / Normal maps and Color map. Beauty is you can layer materials to add rusty effects / scratches etc.

    It's a very quick and easy way to texture models in short.
     
    Developer007 likes this.
  17. Developer007

    Developer007

    Joined:
    Jul 8, 2014
    Posts:
    31
    aah anvil engine i remember , did Quixel only used for texture or can sculpting and make meshes like Maya
     
  18. Deleted User

    Deleted User

    Guest

    It can't I'm afraid it's texturing only, there are too many bloody art tools.. Can't someone please just collate them, make a Unity 3D modelling suite with everything in..

    I'll throw money at you :D..
     
    Developer007 likes this.
  19. robhuhn

    robhuhn

    Joined:
    Jun 21, 2009
    Posts:
    113
    I'm wondering what exactly was performed by Unity 5.0 in that screenshot, so others would say Unity 5.0 made a big step.

    For me it just look like a lot of art work. Are there any visible special effects, filters, technologies which are not present in Unity 4.5?
     
  20. Whippets

    Whippets

    Joined:
    Feb 28, 2013
    Posts:
    1,775
    @robhuhn - yeah, my initial thought was "that's been built especially to look good - probably 1fps and a lot of artist time"
     
  21. Pix10

    Pix10

    Joined:
    Jul 21, 2012
    Posts:
    850
    I've had that conversation so many times. So, so many.

    Unity, SideFX,, Allegorithmic & Pixologic merger. That might jump start things. I guess add Quixel to round it up.
     
    Deleted User likes this.
  22. Deleted User

    Deleted User

    Guest

    I really need to make a thread on this, it seems most devs don't understand what is artwork and what is tech. Not trying to be rude, because it's very confusing..!
     
    dogzerx2 likes this.
  23. peteorstrike

    peteorstrike

    Unity Technologies

    Joined:
    Oct 4, 2013
    Posts:
    116
    The image is from a work-in-progress realtime demo that was given a sneak peek at this year's GDC.

    This is all off the top of my head, but from what I remember this image is showing off the new Standard Shader and PBR pipeline at work, use of Quixel Megascans data, baked lighting with a fully dynamic realtime sun, as well as some image effects goodness.
     
    dogzerx2 and calmcarrots like this.
  24. calmcarrots

    calmcarrots

    Joined:
    Mar 7, 2014
    Posts:
    654
    Ooooohhhhh my goodness my games will look soooo great now omg. My game is using only solid colors so basically I only use one material 512 X 512 for my whole game. That is super efficient which gives me a lot of room for special effects like the ones in this picture.

    On top of that, it is a 2.5D game so basically most of polys aren't visible, so I can take those out and I would end up with a game that's about 5k polys for the whole game. With all that room for effects, I can totally use almost every image effect and realtime lighting while maintaining a constant 60 fps 1080p. My gosh I love Unity
     
  25. StarManta

    StarManta

    Joined:
    Oct 23, 2006
    Posts:
    8,775
    Physically based shading is clearly in play here, for one.
     
  26. zenGarden

    zenGarden

    Joined:
    Mar 30, 2013
    Posts:
    4,538
    That's hard to see real material difference wood house, wood pieces, and terrain floor material where ther is no water don't look so special. I think we can do such wood material and look using Lux framework ?
     
  27. Deleted User

    Deleted User

    Guest

    Still looks like I need to work on a better anti-aliasing post, quite a lot of jaggies on the picture.
     
  28. Developer007

    Developer007

    Joined:
    Jul 8, 2014
    Posts:
    31
    can u explain about anti-aliasing , idont prefer it , cuz scene looks blur ... idk
     
  29. calmcarrots

    calmcarrots

    Joined:
    Mar 7, 2014
    Posts:
    654
    What? Anti aliasing is great. It is supposed to smooth out edges in polygons.
     
    Developer007 likes this.
  30. SpreadcampShay

    SpreadcampShay

    Joined:
    Dec 9, 2010
    Posts:
    180
    Agreed. They havn't said anything about it, but it's something I really hope will be integrated to Unity 5 in a improved way. Especially SMAA and TXAA would be nice to have! It's what I don't like about this screenshot here either, too many jagged artifacts. Other than that it's very nice.
     
  31. ameromosallem

    ameromosallem

    Joined:
    Sep 30, 2015
    Posts:
    1
  32. Ryiah

    Ryiah

    Joined:
    Oct 11, 2012
    Posts:
    21,151
    Wacky-Moose likes this.
  33. 00christian00

    00christian00

    Joined:
    Jul 22, 2012
    Posts:
    1,035
    Has it been downgraded before releasing? The original image looks much better than the one on the asset store.
     
  34. zenGarden

    zenGarden

    Joined:
    Mar 30, 2013
    Posts:
    4,538
    Photoshop ?

    Does the asset loads correctly ? Are the shaders working good and the scene not broken ?
    It is a total mess with BlackSmitgh broken demos :rolleyes:
     
  35. Tomnnn

    Tomnnn

    Joined:
    May 23, 2013
    Posts:
    4,148
    Well if they used quixel megascan maybe they don't have the right to package the textures with it, so they put in some lesser quality ones.