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Guy, wtf. Lightmapping on 5.1 and Android doesn't work.

Discussion in 'Editor & General Support' started by screenname_taken, Jun 10, 2015.

  1. screenname_taken

    screenname_taken

    Joined:
    Apr 8, 2013
    Posts:
    663
    I see all my lightmaps in the editor, but not on the device. Any surface that is affected by a lightmap is totally black now. Like when the bug with the mobile/unlit shaders was present in 5.0.
    I've stopped saying "there's an update", and started saying "lets see what's broken now". :p
    And i did rebake them after the conversion.
     
  2. adnan-e94

    adnan-e94

    Joined:
    Dec 17, 2012
    Posts:
    70
    Sorry for bumping this one, but did you find a fix for this? I'm having the same issue on unity 5.1.0f3

    edit:
    Logcat is full of this:
    Code (CSharp):
    1. GI: material does not have Meta pass, and could not find default material. Object will not be affecting GI

    edit 2:
    fixed by disabling multi-threaded rendering.
     
    Last edited: Jun 29, 2015
  3. screenname_taken

    screenname_taken

    Joined:
    Apr 8, 2013
    Posts:
    663
    Unity QA said that my bug report is to be fixed with 5.2.
     
  4. MrEsquire

    MrEsquire

    Joined:
    Nov 5, 2013
    Posts:
    2,712
    What it take 2 months: http://unity3d.com/unity/roadmap
    Sepetember, you got be joking me, they need fix this in a patch..