Hey guys. I wanted to make a system that added a new gameobject to a list. The specific gameobject is assigned to a gui button in the editor. But every time a press the button in the editor I get an error. Send help pls Code (CSharp): public class DialogNPC : MonoBehaviour { public GameObject[] speaker; public List<Converation> conv; public Choises[] choises; int nrOfConv; bool backAndForth = true; //private AudioSource[] speakersAudio; Converation con; public void makeConvForSpeaker(GameObject speaker) { con.who = speaker; conv.Add(con); } } Code (CSharp): using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; [CustomEditor(typeof(DialogNPC))] public class DialogSystemEditor : Editor { public override void OnInspectorGUI() { base.OnInspectorGUI(); DialogNPC npc = (DialogNPC)target; for (int i = 0; i < npc.speaker.Length; i++) if (GUILayout.Button(npc.speaker[i].name)) npc.makeConvForSpeaker(npc.speaker[i]); } } Code (CSharp): using System.Collections; using System.Collections.Generic; using UnityEngine; public class Converation : MonoBehaviour { public string theLine; public GameObject who; public AudioClip audio; }