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(GUI-)ScriptManager released

Discussion in 'Assets and Asset Store' started by PlugNPlay, May 31, 2011.

  1. PlugNPlay

    PlugNPlay

    Joined:
    May 30, 2011
    Posts:
    6
    Hi everyone,

    i'd like to tell you about my first submission to the AssetStore.

    The (GUI-)ScriptManager !

    It helps you to organize your (GUI-)Scripts while still being in full control of everything.
    Originally it was designed to be used with Scripts that use the Unity GUI Class, but it is possible to use
    it with any sort of Unity Script.


    Features:

    - Call all your (GUI-)Scripts from a centralized place
    - Easy to handle
    - A History, that can be traversed backwards
    - A simple and easy to use Focus System
    - The ability to set History- and/or Focus-Exclusions for each Script
    - You keep full control of your Scripts
    - Costs only 10 $ ;-)


    Here you can take a look at the included Example.

    Please let me know if you have any questions / improvements.


    Kind regards,

    PlugNPlay
     
  2. Rush-Rage-Games

    Rush-Rage-Games

    Joined:
    Sep 9, 2010
    Posts:
    1,997
    Looks cool!
     
  3. PlugNPlay

    PlugNPlay

    Joined:
    May 30, 2011
    Posts:
    6
    Thanks, i'm glad you like it. :D
     
  4. PlugNPlay

    PlugNPlay

    Joined:
    May 30, 2011
    Posts:
    6
    Hi,

    the (GUI-)ScriptManager got a new Feature and has undergone some testing.
    Here are the news:

    - Comfortable enabling / disabling of Scripts
    - Tested for iDevices and Java Script Projects - Works great !


    If you click on the above link, you can take a look at the updated example.