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GUI Generator - Create your own custom GUI Skins

Discussion in 'Assets and Asset Store' started by DarkArts-Studios, Jul 23, 2014.

  1. DarkArts-Studios

    DarkArts-Studios

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    If any of you have downloaded v1.4 yet, and are experimenting with the new Fill Pattern features, be sure to set your sprite to "tiled" in either uGUI or nGUI :)

    In uGUI it's a simple one click.

    In nGUI set your sprite type to "Advanced" and then set each: Left, Right, Top, Bottom, Centre to "Tiled".
     
    Danirey likes this.
  2. Danirey

    Danirey

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    Hi there! :)

    I've tested it. It is awesome, but i miss one fill option. A lineal gradient to fade from top to bottom. It is a nice option to make buttons headers and so on...

    Anyway a huge update!

    Thank you ;)
     
  3. DarkArts-Studios

    DarkArts-Studios

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    Great @Danirey , I'll add a Linear Gradient in the next update :)

    You're absolutely right it should be there, so obvious, I think I was too focused on the other Fill Patterns everyone mentioned. A Linear Gradient is a must!

    You can however get very close to true Linear using the "Angle Gradient" alter it's angle and other settings. Not exactly what you're looking for, but near (for now).
     
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  4. Danirey

    Danirey

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    Thanks! :) it is what i'm using now.

    Cheers!
     
  5. DarkArts-Studios

    DarkArts-Studios

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    GUI Generator v1.5 is now live.

    The only noticable change should be the addition of a new Fill Pattern:
    Other than that it was just a few code cleanups and optimizations internally preparing for future additions I'd like to add.
     
    Danirey likes this.
  6. Danirey

    Danirey

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    NICE!

    Thanks, few but great! :D

    Cheers
     
  7. DarkArts-Studios

    DarkArts-Studios

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    Yes, the next change is a big one. I don't want to give away the surprise just yet ;)
    But I thought I'd get this out because you asked for it, rather than you having to wait a few weeks for the big change coming.

    As far as I'm aware there are no more feature requests outstanding now so I can focus on this big change coming in v1.6
     
  8. Danirey

    Danirey

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    Cool!

    I can't wait for that! :p
     
  9. Danirey

    Danirey

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    Hi there!

    What about that surprise? :p
     
  10. DarkArts-Studios

    DarkArts-Studios

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    Soon @Danirey It's a large amount of work on my side but it's looking good so far. I'm hoping to post a teaser screenshot during the course of next week for this large coming update. I'll give you hint though. You'll be able to do a lot more with layers soon.
     
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  11. Danirey

    Danirey

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    Nice! :D thanks! I 'll wait then...
     
  12. DarkArts-Studios

    DarkArts-Studios

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    Unfortunately there's still a long way to go with this coming "Layers Update" since it's taking more time than I'd estimated (most especially the core rewrites required for where GUI Generator is heading).

    It's going to look vastly different than even this when I'm done, but I think a screenshot is due at this point just to show you how things are moving forward.

     
    Danirey likes this.
  13. Danirey

    Danirey

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    Cool! This is a hole new level!

    Keep us informed!

    Cheers
     
  14. DarkArts-Studios

    DarkArts-Studios

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    If you're wondering where this is heading. I'd like a lot of the options to be more visually selected rather than wading through what feels like an editor window that goes on forever. I'm a great believer in having lots of options, but in my opinion this feature expansion has reached the point where the User Interface is beginning to become cumbersome and I'm spending the time redesigning it all to be a lot more user friendly and intuitive. All this shuffling is, unfortunately, taking longer than I thought however I truly believe it'll add great value and allow for more exciting updates after this process.
     
    Danirey likes this.
  15. Danirey

    Danirey

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    Don't worry man!

    Just make what you believe is good and then we could say if this is helping each one of us. There is no "PERFECT" plugin. What is good for one may be a waste of time for other. In my case, you have made already a good and helpful asset. Unless you make it unusable, for me it only can be better! :)

    Cheers!
     
  16. DarkArts-Studios

    DarkArts-Studios

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    haha, no, it will not become unusable. This is (like all my other assets) driven by my own need. I, personally, became frustrated with the cluttered GUI and saw this last release as a good point to stop and rethink it. I still have many ideas but I believe right now it's a good idea to clean the interface before adding more.
     
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  17. DarkArts-Studios

    DarkArts-Studios

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    Just so you know I am still making progress. Here's a (early) work-in-progress of how the new, much slicker & trimmed down interface is beginning to look like:

     
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  18. DarkArts-Studios

    DarkArts-Studios

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    I think it's about time I demonstrated why I'm doing this user interface cleanup.

    I'd like to present the feature I've been quietly working on and not yet announced.

    Layer Tools
    coming to GUI Generator v1.6



    The above video demonstrates one of the coming Layer Tools : Layer Drop Shadow​
     
  19. DarkArts-Studios

    DarkArts-Studios

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    The huge GUI rework is done!

    GUI Generator v1.6 is now entering the testing phase. I also have quite a bit of work to do updating documentation & videos from this point since almost everything has changed.

    If anyone has any feature requests (especially if you have ideas for other layer tools) now's the time to speak, otherwise the only tools shipping for this first release with Layer Tools will be "Copy Layer" and "Drop Shadow (from layer)".

     
    Danirey likes this.
  20. DarkArts-Studios

    DarkArts-Studios

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    GUI Generator v1.6 is live, video updates to follow in the youtube channel this week since "everythings different now" (visually).

    This was an enormous change to not only the visual representation, but also the underlying code. If anyone finds any issues please let me know immediately so that I can jump on it and fix it. I'm quite sure it'll be fine, however the sheer volume of code change in this update makes me a little nervous. I can always be contacted directly and immediately at support@darkarts.co.za and, unless I'm asleep, you'll get a fix in minutes.

    Enjoy, and please let me know what you think of the new interface.
     
    Danirey likes this.
  21. Danirey

    Danirey

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    great work man!
     
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  22. DarkArts-Studios

    DarkArts-Studios

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    Hi Guys,

    I'm not sure if you're aware, in between getting out these new updates for GUI Generator I've put a new asset on the store as well (Screenshot Creator).

    Why am I mentioning this here? Well, as with GUI Generator I've been adding features as users request them. There have been a lot though, so one customer suggested having a voting area where they can vote for what they want and I deliver features depending on whatever has the most votes.

    Would you guys like to see the same for GUI Generator? A website / board where you can vote on coming features?

    I have a long list of things I already want to add, so I would add all these and this site/board could behave as a roadmap on what you can expect in the next update as well as a place where you can vote on what you'd like to see in the product.
     
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  23. DarkArts-Studios

    DarkArts-Studios

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    I have added the voting board, feel free to let me know if you would like any features added to this and I will add them. Development will from this point be vote driven from this board:

    https://trello.com/b/EdyWAvvj/gui-generator
     
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  24. Danirey

    Danirey

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    Already voting!
     
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  25. DarkArts-Studios

    DarkArts-Studios

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    I think this is a fair and good way to move forward. It has huge benefits for you guys too, because you'll always know what's coming next, and have a visible say in how things move forward. It also (for me) makes it a lot simpler to decide on what I should work on next ;)

    I think this way everyone's happy.
     
  26. DarkArts-Studios

    DarkArts-Studios

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    ... thinking about buying GUI Generator? ... if I was you I'd wait an hour or two ;)


    ... watch the Asset Store!
     
  27. DarkArts-Studios

    DarkArts-Studios

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    .... GUI Generator is now on official sale on the Asset Store at 50% off :)
     
  28. eridani

    eridani

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  29. DarkArts-Studios

    DarkArts-Studios

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    Hi @eridani

    It could easily create simple symmetrical buttons and backgrounds as per your first example.

    As for the second example, it could get very very close at the moment to creating exactly that as well. The only reason it could not create the 2nd example would be that particular corner style (top left) is currently not in the corner style library, that said there is a plan to massively update the corner styles in the near future on the development roadmap: https://trello.com/b/EdyWAvvj
     
  30. eridani

    eridani

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  31. DarkArts-Studios

    DarkArts-Studios

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    Hi @eridani

    Sprites as corner pieces is easily already possible, so are textured backgrounds possible and floating gloss is also possible :)

    Simply add another layer, make sure to mark in as "off" as off for slicing (where the hand icon is in the below image) and alter it's offset, here's a quick-and-dirty example I made while I answered you:


    Here's a texture example too (sorry this example image below is old, the look and feel of GUI Generator has been simplified to allow multiple layers easier to manage since this screenshot below was taken):



     
  32. DarkArts-Studios

    DarkArts-Studios

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    Only an hour & a half of 50% off sale time left for GUI Generator as well as my other asset Screenshot Creator.
     
  33. Barachiel

    Barachiel

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    Hi there, I just wanted to pop in to ask if you plan on supporting Unity 4.6?
    If so, do you have any ideas specific to the new UI tools available?

    On a related note, if I try importing the asset while running 4.6 I'm afraid it causes some strange issues. Aside from a large amount of errors, it causes many items in the inspector to go missing with sparse amounts of scattered red text. Haven't seen that one before. =P
     
  34. DarkArts-Studios

    DarkArts-Studios

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    Hi @Barachiel

    I personally use GUI Generator almost exclusively under Unity 4.6 - In fact it's primary support is for Unity 4.6.

    Could you please share the error messages you are seeing? Nobody else has reported anything and if there is in fact an issue I would like to resolve this as fast as possible! Please also let me know the exact version number of the 4.6 beta you are using.

    Thank you
     
  35. Barachiel

    Barachiel

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    Thanks for the quick reply.
    I'm currently running version 4.6.0b17.

    Upon importing, console prints the following:

    • Registering GUISystem: nGUI
    • Registering GUISystem: uGUI
    • Missing built-in guistyle ColorPickerBox
    • Missing built-in guistyle In BigTitle
    • Missing built-in guistyle miniLabel
    The missing built-in errors continue on for quite a bit, so unless you need all of them I'll skip to the rest.

    • WindowLayouts are invalid. Please use 'Window -> Layouts -> Revert Factory Settings...' menu to fix it.
    • System.NullReferenceException: Object reference not set to an instance of an object (this points to EditorWindow.cs at lines 876, 315, 282, 421 and 465)
    • GUI Window tries to begin rendering while something else has not finished rendering! Either you have a recursive OnGUI rendering, or previous OnGUI did not clean up properly.
    • NullReferenceException: Object reference not set to an instance of an object (points to InspectorWindow.cs at lines 1246 and 346
    • WindowLayouts are invalid. Please use 'Window -> Layouts -> Revert Factory Settings...' menu to fix it.
    • NullReferenceException: Object reference not set to an instance of an object (points to InspectorWindow.cs again, at lines 1246, 1218 and 359)

    Here's what the inspector looks like for a canvas upon import. This is just an example, the same sort of thing happens to anything I'm inspecting.
    brokenInspector.png

    A few seconds after I remove the asset, it all goes back to normal.
    This is quite perplexing, I've never seen anything quite like it. Thanks for any assistance you can provide. =)
     
  36. DarkArts-Studios

    DarkArts-Studios

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    Hi @Barachiel

    The very version GUI Generator was tested with on my system is identical to yours 4.6b17

    Very confusing error messages. I suspect there might be another package or asset that GUI Generator may be conflicting with, or perhaps your 4.6 project (with betas being beta) is in some unknown and slightly broken state. My reasoning for this is that GUI Generator does not contain anything like "InspectorWindow.cs" or "EditorWindow.cs".

    Do you get these same errors on a clean / new project?

    Would you mind copy pasting the entire log exactly as it stands when this starts happening so that I can trace from the beginning. It might be a bit much for this list (not sure how long it is) so either wrap it in a spoiler as you did above or please send it to gui-generator@darkarts.co.za so that I can try help you resolve this.
     
  37. Barachiel

    Barachiel

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    After poking at it, the InspectorWindow.cs and EditorWindow.cs files are actually a part of Unity. If something is going wrong there, that explains what's happening in the image I linked in my previous post.

    Not sure if you just wanted what I could see in the console window or if you wanted the relevant parts of the log itself, so I'm posting the latter. Definitely need the spoiler tags for this one. =P

    Importing the asset into a brand new project with nothing else has the same result I'm afraid.

    Registering GUISystem: uGUI
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:Log(Object)
    DarkArtsStudios.GUIGenerator.GUISystem:RegisterGUISystem(GUISystem)
    DarkArtsStudios.GUIGenerator.uGUI:.cctor() (at Assets\DarkArts Studios\GUI Generator\Editor\GUI Systems\uGUI.cs:14)
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
    UnityEditor.EditorAssemblies:RunClassConstructors() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:67)
    UnityEditor.EditorAssemblies:SetLoadedEditorAssemblies(Assembly[]) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:55)
    (Filename: Assets/DarkArts Studios/GUI Generator/Editor/GUI Systems/uGUI.cs Line: 14)

    Missing built-in guistyle ColorPickerBox
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogError(Object)
    UnityEditor.EditorStyles:GetStyle(String) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:354)
    UnityEditor.EditorStyles:InitSharedStyles() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:270)
    UnityEditor.EditorStyles:UpdateSkinCache(Int32) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:261)
    UnityEditor.EditorStyles:UpdateSkinCache() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:249)
    UnityEditor.EditorGUIUtility:SkinChanged() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorGUIUtility.cs:680)
    UnityEngine.GUISkin:MakeCurrent() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUISkinBindings.cs:299)
    UnityEngine.GUI:set_skin(GUISkin) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUI.cs:52)
    UnityEngine.GUIUtility:BeginGUI(Int32, Int32, Int32) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUIUtility.cs:168)
    UnityEditor.ContainerWindow:INTERNAL_set_position(Rect&)
    UnityEditor.ContainerWindow:set_position(Rect) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:1069)
    UnityEditor.ContainerWindow:Show(ShowMode, Boolean, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:875)
    UnityEditor.EditorWindow:ShowWithMode(ShowMode) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:315)
    UnityEditor.EditorWindow:ShowUtility() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:282)
    UnityEditor.EditorWindow:GetWindow(Type, Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:421)
    UnityEditor.EditorWindow:GetWindow(Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:465)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.AboutWindow:OpenAboutWindow(String)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.ProductInformation:set_primaryProduct(ProductInformation)
    DarkArtsStudios.GUIGenerator.MainMenuItems:.cctor()
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
    UnityEditor.EditorAssemblies:RunClassConstructors() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:67)
    UnityEditor.EditorAssemblies:SetLoadedEditorAssemblies(Assembly[]) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:55)
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/GUI/EditorStyles.cs Line: 354)

    Missing built-in guistyle In BigTitle
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogError(Object)
    UnityEditor.EditorStyles:GetStyle(String) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:354)
    UnityEditor.EditorStyles:InitSharedStyles() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:271)
    UnityEditor.EditorStyles:UpdateSkinCache(Int32) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:261)
    UnityEditor.EditorStyles:UpdateSkinCache() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:249)
    UnityEditor.EditorGUIUtility:SkinChanged() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorGUIUtility.cs:680)
    UnityEngine.GUISkin:MakeCurrent() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUISkinBindings.cs:299)
    UnityEngine.GUI:set_skin(GUISkin) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUI.cs:52)
    UnityEngine.GUIUtility:BeginGUI(Int32, Int32, Int32) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUIUtility.cs:168)
    UnityEditor.ContainerWindow:INTERNAL_set_position(Rect&)
    UnityEditor.ContainerWindow:set_position(Rect) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:1069)
    UnityEditor.ContainerWindow:Show(ShowMode, Boolean, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:875)
    UnityEditor.EditorWindow:ShowWithMode(ShowMode) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:315)
    UnityEditor.EditorWindow:ShowUtility() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:282)
    UnityEditor.EditorWindow:GetWindow(Type, Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:421)
    UnityEditor.EditorWindow:GetWindow(Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:465)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.AboutWindow:OpenAboutWindow(String)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.ProductInformation:set_primaryProduct(ProductInformation)
    DarkArtsStudios.GUIGenerator.MainMenuItems:.cctor()
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
    UnityEditor.EditorAssemblies:RunClassConstructors() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:67)
    UnityEditor.EditorAssemblies:SetLoadedEditorAssemblies(Assembly[]) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:55)
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/GUI/EditorStyles.cs Line: 354)

    Missing built-in guistyle miniLabel
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogError(Object)
    UnityEditor.EditorStyles:GetStyle(String) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:354)
    UnityEditor.EditorStyles:InitSharedStyles() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:272)
    UnityEditor.EditorStyles:UpdateSkinCache(Int32) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:261)
    UnityEditor.EditorStyles:UpdateSkinCache() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:249)
    UnityEditor.EditorGUIUtility:SkinChanged() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorGUIUtility.cs:680)
    UnityEngine.GUISkin:MakeCurrent() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUISkinBindings.cs:299)
    UnityEngine.GUI:set_skin(GUISkin) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUI.cs:52)
    UnityEngine.GUIUtility:BeginGUI(Int32, Int32, Int32) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUIUtility.cs:168)
    UnityEditor.ContainerWindow:INTERNAL_set_position(Rect&)
    UnityEditor.ContainerWindow:set_position(Rect) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:1069)
    UnityEditor.ContainerWindow:Show(ShowMode, Boolean, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:875)
    UnityEditor.EditorWindow:ShowWithMode(ShowMode) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:315)
    UnityEditor.EditorWindow:ShowUtility() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:282)
    UnityEditor.EditorWindow:GetWindow(Type, Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:421)
    UnityEditor.EditorWindow:GetWindow(Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:465)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.AboutWindow:OpenAboutWindow(String)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.ProductInformation:set_primaryProduct(ProductInformation)
    DarkArtsStudios.GUIGenerator.MainMenuItems:.cctor()
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
    UnityEditor.EditorAssemblies:RunClassConstructors() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:67)
    UnityEditor.EditorAssemblies:SetLoadedEditorAssemblies(Assembly[]) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:55)
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/GUI/EditorStyles.cs Line: 354)

    Missing built-in guistyle LargeLabel
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogError(Object)
    UnityEditor.EditorStyles:GetStyle(String) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:354)
    UnityEditor.EditorStyles:InitSharedStyles() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:273)
    UnityEditor.EditorStyles:UpdateSkinCache(Int32) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:261)
    UnityEditor.EditorStyles:UpdateSkinCache() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:249)
    UnityEditor.EditorGUIUtility:SkinChanged() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorGUIUtility.cs:680)
    UnityEngine.GUISkin:MakeCurrent() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUISkinBindings.cs:299)
    UnityEngine.GUI:set_skin(GUISkin) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUI.cs:52)
    UnityEngine.GUIUtility:BeginGUI(Int32, Int32, Int32) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUIUtility.cs:168)
    UnityEditor.ContainerWindow:INTERNAL_set_position(Rect&)
    UnityEditor.ContainerWindow:set_position(Rect) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:1069)
    UnityEditor.ContainerWindow:Show(ShowMode, Boolean, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:875)
    UnityEditor.EditorWindow:ShowWithMode(ShowMode) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:315)
    UnityEditor.EditorWindow:ShowUtility() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:282)
    UnityEditor.EditorWindow:GetWindow(Type, Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:421)
    UnityEditor.EditorWindow:GetWindow(Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:465)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.AboutWindow:OpenAboutWindow(String)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.ProductInformation:set_primaryProduct(ProductInformation)
    DarkArtsStudios.GUIGenerator.MainMenuItems:.cctor()
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
    UnityEditor.EditorAssemblies:RunClassConstructors() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:67)
    UnityEditor.EditorAssemblies:SetLoadedEditorAssemblies(Assembly[]) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:55)
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/GUI/EditorStyles.cs Line: 354)

    Missing built-in guistyle BoldLabel
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogError(Object)
    UnityEditor.EditorStyles:GetStyle(String) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:354)
    UnityEditor.EditorStyles:InitSharedStyles() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:274)
    UnityEditor.EditorStyles:UpdateSkinCache(Int32) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:261)
    UnityEditor.EditorStyles:UpdateSkinCache() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:249)
    UnityEditor.EditorGUIUtility:SkinChanged() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorGUIUtility.cs:680)
    UnityEngine.GUISkin:MakeCurrent() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUISkinBindings.cs:299)
    UnityEngine.GUI:set_skin(GUISkin) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUI.cs:52)
    UnityEngine.GUIUtility:BeginGUI(Int32, Int32, Int32) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUIUtility.cs:168)
    UnityEditor.ContainerWindow:INTERNAL_set_position(Rect&)
    UnityEditor.ContainerWindow:set_position(Rect) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:1069)
    UnityEditor.ContainerWindow:Show(ShowMode, Boolean, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:875)
    UnityEditor.EditorWindow:ShowWithMode(ShowMode) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:315)
    UnityEditor.EditorWindow:ShowUtility() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:282)
    UnityEditor.EditorWindow:GetWindow(Type, Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:421)
    UnityEditor.EditorWindow:GetWindow(Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:465)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.AboutWindow:OpenAboutWindow(String)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.ProductInformation:set_primaryProduct(ProductInformation)
    DarkArtsStudios.GUIGenerator.MainMenuItems:.cctor()
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
    UnityEditor.EditorAssemblies:RunClassConstructors() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:67)
    UnityEditor.EditorAssemblies:SetLoadedEditorAssemblies(Assembly[]) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:55)
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/GUI/EditorStyles.cs Line: 354)

    Missing built-in guistyle MiniBoldLabel
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogError(Object)
    UnityEditor.EditorStyles:GetStyle(String) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:354)
    UnityEditor.EditorStyles:InitSharedStyles() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:275)
    UnityEditor.EditorStyles:UpdateSkinCache(Int32) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:261)
    UnityEditor.EditorStyles:UpdateSkinCache() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:249)
    UnityEditor.EditorGUIUtility:SkinChanged() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorGUIUtility.cs:680)
    UnityEngine.GUISkin:MakeCurrent() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUISkinBindings.cs:299)
    UnityEngine.GUI:set_skin(GUISkin) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUI.cs:52)
    UnityEngine.GUIUtility:BeginGUI(Int32, Int32, Int32) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUIUtility.cs:168)
    UnityEditor.ContainerWindow:INTERNAL_set_position(Rect&)
    UnityEditor.ContainerWindow:set_position(Rect) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:1069)
    UnityEditor.ContainerWindow:Show(ShowMode, Boolean, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:875)
    UnityEditor.EditorWindow:ShowWithMode(ShowMode) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:315)
    UnityEditor.EditorWindow:ShowUtility() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:282)
    UnityEditor.EditorWindow:GetWindow(Type, Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:421)
    UnityEditor.EditorWindow:GetWindow(Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:465)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.AboutWindow:OpenAboutWindow(String)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.ProductInformation:set_primaryProduct(ProductInformation)
    DarkArtsStudios.GUIGenerator.MainMenuItems:.cctor()
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
    UnityEditor.EditorAssemblies:RunClassConstructors() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:67)
    UnityEditor.EditorAssemblies:SetLoadedEditorAssemblies(Assembly[]) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:55)
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/GUI/EditorStyles.cs Line: 354)

    Missing built-in guistyle WordWrappedLabel
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogError(Object)
    UnityEditor.EditorStyles:GetStyle(String) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:354)
    UnityEditor.EditorStyles:InitSharedStyles() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:276)
    UnityEditor.EditorStyles:UpdateSkinCache(Int32) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:261)
    UnityEditor.EditorStyles:UpdateSkinCache() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:249)
    UnityEditor.EditorGUIUtility:SkinChanged() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorGUIUtility.cs:680)
    UnityEngine.GUISkin:MakeCurrent() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUISkinBindings.cs:299)
    UnityEngine.GUI:set_skin(GUISkin) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUI.cs:52)
    UnityEngine.GUIUtility:BeginGUI(Int32, Int32, Int32) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUIUtility.cs:168)
    UnityEditor.ContainerWindow:INTERNAL_set_position(Rect&)
    UnityEditor.ContainerWindow:set_position(Rect) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:1069)
    UnityEditor.ContainerWindow:Show(ShowMode, Boolean, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:875)
    UnityEditor.EditorWindow:ShowWithMode(ShowMode) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:315)
    UnityEditor.EditorWindow:ShowUtility() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:282)
    UnityEditor.EditorWindow:GetWindow(Type, Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:421)
    UnityEditor.EditorWindow:GetWindow(Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:465)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.AboutWindow:OpenAboutWindow(String)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.ProductInformation:set_primaryProduct(ProductInformation)
    DarkArtsStudios.GUIGenerator.MainMenuItems:.cctor()
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
    UnityEditor.EditorAssemblies:RunClassConstructors() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:67)
    UnityEditor.EditorAssemblies:SetLoadedEditorAssemblies(Assembly[]) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:55)
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/GUI/EditorStyles.cs Line: 354)

    Missing built-in guistyle WordWrappedMiniLabel
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogError(Object)
    UnityEditor.EditorStyles:GetStyle(String) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:354)
    UnityEditor.EditorStyles:InitSharedStyles() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:277)
    UnityEditor.EditorStyles:UpdateSkinCache(Int32) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:261)
    UnityEditor.EditorStyles:UpdateSkinCache() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:249)
    UnityEditor.EditorGUIUtility:SkinChanged() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorGUIUtility.cs:680)
    UnityEngine.GUISkin:MakeCurrent() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUISkinBindings.cs:299)
    UnityEngine.GUI:set_skin(GUISkin) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUI.cs:52)
    UnityEngine.GUIUtility:BeginGUI(Int32, Int32, Int32) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUIUtility.cs:168)
    UnityEditor.ContainerWindow:INTERNAL_set_position(Rect&)
    UnityEditor.ContainerWindow:set_position(Rect) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:1069)
    UnityEditor.ContainerWindow:Show(ShowMode, Boolean, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:875)
    UnityEditor.EditorWindow:ShowWithMode(ShowMode) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:315)
    UnityEditor.EditorWindow:ShowUtility() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:282)
    UnityEditor.EditorWindow:GetWindow(Type, Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:421)
    UnityEditor.EditorWindow:GetWindow(Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:465)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.AboutWindow:OpenAboutWindow(String)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.ProductInformation:set_primaryProduct(ProductInformation)
    DarkArtsStudios.GUIGenerator.MainMenuItems:.cctor()
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
    UnityEditor.EditorAssemblies:RunClassConstructors() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:67)
    UnityEditor.EditorAssemblies:SetLoadedEditorAssemblies(Assembly[]) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:55)
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/GUI/EditorStyles.cs Line: 354)

    Missing built-in guistyle WhiteLabel
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogError(Object)
    UnityEditor.EditorStyles:GetStyle(String) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:354)
    UnityEditor.EditorStyles:InitSharedStyles() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:278)
    UnityEditor.EditorStyles:UpdateSkinCache(Int32) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:261)
    UnityEditor.EditorStyles:UpdateSkinCache() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:249)
    UnityEditor.EditorGUIUtility:SkinChanged() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorGUIUtility.cs:680)
    UnityEngine.GUISkin:MakeCurrent() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUISkinBindings.cs:299)
    UnityEngine.GUI:set_skin(GUISkin) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUI.cs:52)
    UnityEngine.GUIUtility:BeginGUI(Int32, Int32, Int32) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUIUtility.cs:168)
    UnityEditor.ContainerWindow:INTERNAL_set_position(Rect&)
    UnityEditor.ContainerWindow:set_position(Rect) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:1069)
    UnityEditor.ContainerWindow:Show(ShowMode, Boolean, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:875)
    UnityEditor.EditorWindow:ShowWithMode(ShowMode) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:315)
    UnityEditor.EditorWindow:ShowUtility() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:282)
    UnityEditor.EditorWindow:GetWindow(Type, Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:421)
    UnityEditor.EditorWindow:GetWindow(Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:465)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.AboutWindow:OpenAboutWindow(String)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.ProductInformation:set_primaryProduct(ProductInformation)
    DarkArtsStudios.GUIGenerator.MainMenuItems:.cctor()
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
    UnityEditor.EditorAssemblies:RunClassConstructors() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:67)
    UnityEditor.EditorAssemblies:SetLoadedEditorAssemblies(Assembly[]) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:55)
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/GUI/EditorStyles.cs Line: 354)

    Missing built-in guistyle WhiteMiniLabel
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogError(Object)
    UnityEditor.EditorStyles:GetStyle(String) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:354)
    UnityEditor.EditorStyles:InitSharedStyles() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:279)
    UnityEditor.EditorStyles:UpdateSkinCache(Int32) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:261)
    UnityEditor.EditorStyles:UpdateSkinCache() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:249)
    UnityEditor.EditorGUIUtility:SkinChanged() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorGUIUtility.cs:680)
    UnityEngine.GUISkin:MakeCurrent() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUISkinBindings.cs:299)
    UnityEngine.GUI:set_skin(GUISkin) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUI.cs:52)
    UnityEngine.GUIUtility:BeginGUI(Int32, Int32, Int32) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUIUtility.cs:168)
    UnityEditor.ContainerWindow:INTERNAL_set_position(Rect&)
    UnityEditor.ContainerWindow:set_position(Rect) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:1069)
    UnityEditor.ContainerWindow:Show(ShowMode, Boolean, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:875)
    UnityEditor.EditorWindow:ShowWithMode(ShowMode) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:315)
    UnityEditor.EditorWindow:ShowUtility() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:282)
    UnityEditor.EditorWindow:GetWindow(Type, Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:421)
    UnityEditor.EditorWindow:GetWindow(Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:465)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.AboutWindow:OpenAboutWindow(String)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.ProductInformation:set_primaryProduct(ProductInformation)
    DarkArtsStudios.GUIGenerator.MainMenuItems:.cctor()
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
    UnityEditor.EditorAssemblies:RunClassConstructors() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:67)
    UnityEditor.EditorAssemblies:SetLoadedEditorAssemblies(Assembly[]) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:55)
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/GUI/EditorStyles.cs Line: 354)

    Missing built-in guistyle WhiteLargeLabel
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogError(Object)
    UnityEditor.EditorStyles:GetStyle(String) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:354)
    UnityEditor.EditorStyles:InitSharedStyles() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:280)
    UnityEditor.EditorStyles:UpdateSkinCache(Int32) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:261)
    UnityEditor.EditorStyles:UpdateSkinCache() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:249)
    UnityEditor.EditorGUIUtility:SkinChanged() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorGUIUtility.cs:680)
    UnityEngine.GUISkin:MakeCurrent() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUISkinBindings.cs:299)
    UnityEngine.GUI:set_skin(GUISkin) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUI.cs:52)
    UnityEngine.GUIUtility:BeginGUI(Int32, Int32, Int32) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUIUtility.cs:168)
    UnityEditor.ContainerWindow:INTERNAL_set_position(Rect&)
    UnityEditor.ContainerWindow:set_position(Rect) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:1069)
    UnityEditor.ContainerWindow:Show(ShowMode, Boolean, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:875)
    UnityEditor.EditorWindow:ShowWithMode(ShowMode) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:315)
    UnityEditor.EditorWindow:ShowUtility() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:282)
    UnityEditor.EditorWindow:GetWindow(Type, Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:421)
    UnityEditor.EditorWindow:GetWindow(Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:465)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.AboutWindow:OpenAboutWindow(String)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.ProductInformation:set_primaryProduct(ProductInformation)
    DarkArtsStudios.GUIGenerator.MainMenuItems:.cctor()
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
    UnityEditor.EditorAssemblies:RunClassConstructors() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:67)
    UnityEditor.EditorAssemblies:SetLoadedEditorAssemblies(Assembly[]) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:55)
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/GUI/EditorStyles.cs Line: 354)

    Missing built-in guistyle WhiteBoldLabel
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogError(Object)
    UnityEditor.EditorStyles:GetStyle(String) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:354)
    UnityEditor.EditorStyles:InitSharedStyles() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:281)
    UnityEditor.EditorStyles:UpdateSkinCache(Int32) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:261)
    UnityEditor.EditorStyles:UpdateSkinCache() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:249)
    UnityEditor.EditorGUIUtility:SkinChanged() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorGUIUtility.cs:680)
    UnityEngine.GUISkin:MakeCurrent() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUISkinBindings.cs:299)
    UnityEngine.GUI:set_skin(GUISkin) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUI.cs:52)
    UnityEngine.GUIUtility:BeginGUI(Int32, Int32, Int32) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUIUtility.cs:168)
    UnityEditor.ContainerWindow:INTERNAL_set_position(Rect&)
    UnityEditor.ContainerWindow:set_position(Rect) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:1069)
    UnityEditor.ContainerWindow:Show(ShowMode, Boolean, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:875)
    UnityEditor.EditorWindow:ShowWithMode(ShowMode) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:315)
    UnityEditor.EditorWindow:ShowUtility() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:282)
    UnityEditor.EditorWindow:GetWindow(Type, Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:421)
    UnityEditor.EditorWindow:GetWindow(Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:465)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.AboutWindow:OpenAboutWindow(String)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.ProductInformation:set_primaryProduct(ProductInformation)
    DarkArtsStudios.GUIGenerator.MainMenuItems:.cctor()
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
    UnityEditor.EditorAssemblies:RunClassConstructors() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:67)
    UnityEditor.EditorAssemblies:SetLoadedEditorAssemblies(Assembly[]) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:55)
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/GUI/EditorStyles.cs Line: 354)

    Missing built-in guistyle MiniTextField
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogError(Object)
    UnityEditor.EditorStyles:GetStyle(String) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:354)
    UnityEditor.EditorStyles:InitSharedStyles() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:282)
    UnityEditor.EditorStyles:UpdateSkinCache(Int32) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:261)
    UnityEditor.EditorStyles:UpdateSkinCache() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:249)
    UnityEditor.EditorGUIUtility:SkinChanged() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorGUIUtility.cs:680)
    UnityEngine.GUISkin:MakeCurrent() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUISkinBindings.cs:299)
    UnityEngine.GUI:set_skin(GUISkin) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUI.cs:52)
    UnityEngine.GUIUtility:BeginGUI(Int32, Int32, Int32) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUIUtility.cs:168)
    UnityEditor.ContainerWindow:INTERNAL_set_position(Rect&)
    UnityEditor.ContainerWindow:set_position(Rect) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:1069)
    UnityEditor.ContainerWindow:Show(ShowMode, Boolean, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:875)
    UnityEditor.EditorWindow:ShowWithMode(ShowMode) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:315)
    UnityEditor.EditorWindow:ShowUtility() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:282)
    UnityEditor.EditorWindow:GetWindow(Type, Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:421)
    UnityEditor.EditorWindow:GetWindow(Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:465)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.AboutWindow:OpenAboutWindow(String)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.ProductInformation:set_primaryProduct(ProductInformation)
    DarkArtsStudios.GUIGenerator.MainMenuItems:.cctor()
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
    UnityEditor.EditorAssemblies:RunClassConstructors() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:67)
    UnityEditor.EditorAssemblies:SetLoadedEditorAssemblies(Assembly[]) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:55)
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/GUI/EditorStyles.cs Line: 354)

    Missing built-in guistyle Radio
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogError(Object)
    UnityEditor.EditorStyles:GetStyle(String) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:354)
    UnityEditor.EditorStyles:InitSharedStyles() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:283)
    UnityEditor.EditorStyles:UpdateSkinCache(Int32) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:261)
    UnityEditor.EditorStyles:UpdateSkinCache() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:249)
    UnityEditor.EditorGUIUtility:SkinChanged() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorGUIUtility.cs:680)
    UnityEngine.GUISkin:MakeCurrent() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUISkinBindings.cs:299)
    UnityEngine.GUI:set_skin(GUISkin) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUI.cs:52)
    UnityEngine.GUIUtility:BeginGUI(Int32, Int32, Int32) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUIUtility.cs:168)
    UnityEditor.ContainerWindow:INTERNAL_set_position(Rect&)
    UnityEditor.ContainerWindow:set_position(Rect) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:1069)
    UnityEditor.ContainerWindow:Show(ShowMode, Boolean, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:875)
    UnityEditor.EditorWindow:ShowWithMode(ShowMode) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:315)
    UnityEditor.EditorWindow:ShowUtility() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:282)
    UnityEditor.EditorWindow:GetWindow(Type, Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:421)
    UnityEditor.EditorWindow:GetWindow(Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:465)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.AboutWindow:OpenAboutWindow(String)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.ProductInformation:set_primaryProduct(ProductInformation)
    DarkArtsStudios.GUIGenerator.MainMenuItems:.cctor()
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
    UnityEditor.EditorAssemblies:RunClassConstructors() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:67)
    UnityEditor.EditorAssemblies:SetLoadedEditorAssemblies(Assembly[]) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:55)
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/GUI/EditorStyles.cs Line: 354)

    Missing built-in guistyle miniButton
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogError(Object)
    UnityEditor.EditorStyles:GetStyle(String) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:354)
    UnityEditor.EditorStyles:InitSharedStyles() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:284)
    UnityEditor.EditorStyles:UpdateSkinCache(Int32) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:261)
    UnityEditor.EditorStyles:UpdateSkinCache() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:249)
    UnityEditor.EditorGUIUtility:SkinChanged() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorGUIUtility.cs:680)
    UnityEngine.GUISkin:MakeCurrent() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUISkinBindings.cs:299)
    UnityEngine.GUI:set_skin(GUISkin) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUI.cs:52)
    UnityEngine.GUIUtility:BeginGUI(Int32, Int32, Int32) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUIUtility.cs:168)
    UnityEditor.ContainerWindow:INTERNAL_set_position(Rect&)
    UnityEditor.ContainerWindow:set_position(Rect) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:1069)
    UnityEditor.ContainerWindow:Show(ShowMode, Boolean, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:875)
    UnityEditor.EditorWindow:ShowWithMode(ShowMode) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:315)
    UnityEditor.EditorWindow:ShowUtility() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:282)
    UnityEditor.EditorWindow:GetWindow(Type, Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:421)
    UnityEditor.EditorWindow:GetWindow(Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:465)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.AboutWindow:OpenAboutWindow(String)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.ProductInformation:set_primaryProduct(ProductInformation)
    DarkArtsStudios.GUIGenerator.MainMenuItems:.cctor()
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
    UnityEditor.EditorAssemblies:RunClassConstructors() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:67)
    UnityEditor.EditorAssemblies:SetLoadedEditorAssemblies(Assembly[]) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:55)
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/GUI/EditorStyles.cs Line: 354)

    Missing built-in guistyle miniButtonLeft
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogError(Object)
    UnityEditor.EditorStyles:GetStyle(String) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:354)
    UnityEditor.EditorStyles:InitSharedStyles() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:285)
    UnityEditor.EditorStyles:UpdateSkinCache(Int32) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:261)
    UnityEditor.EditorStyles:UpdateSkinCache() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:249)
    UnityEditor.EditorGUIUtility:SkinChanged() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorGUIUtility.cs:680)
    UnityEngine.GUISkin:MakeCurrent() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUISkinBindings.cs:299)
    UnityEngine.GUI:set_skin(GUISkin) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUI.cs:52)
    UnityEngine.GUIUtility:BeginGUI(Int32, Int32, Int32) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUIUtility.cs:168)
    UnityEditor.ContainerWindow:INTERNAL_set_position(Rect&)
    UnityEditor.ContainerWindow:set_position(Rect) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:1069)
    UnityEditor.ContainerWindow:Show(ShowMode, Boolean, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:875)
    UnityEditor.EditorWindow:ShowWithMode(ShowMode) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:315)
    UnityEditor.EditorWindow:ShowUtility() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:282)
    UnityEditor.EditorWindow:GetWindow(Type, Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:421)
    UnityEditor.EditorWindow:GetWindow(Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:465)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.AboutWindow:OpenAboutWindow(String)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.ProductInformation:set_primaryProduct(ProductInformation)
    DarkArtsStudios.GUIGenerator.MainMenuItems:.cctor()
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
    UnityEditor.EditorAssemblies:RunClassConstructors() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:67)
    UnityEditor.EditorAssemblies:SetLoadedEditorAssemblies(Assembly[]) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:55)
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/GUI/EditorStyles.cs Line: 354)

    Missing built-in guistyle miniButtonMid
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogError(Object)
    UnityEditor.EditorStyles:GetStyle(String) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:354)
    UnityEditor.EditorStyles:InitSharedStyles() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:286)
    UnityEditor.EditorStyles:UpdateSkinCache(Int32) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:261)
    UnityEditor.EditorStyles:UpdateSkinCache() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:249)
    UnityEditor.EditorGUIUtility:SkinChanged() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorGUIUtility.cs:680)
    UnityEngine.GUISkin:MakeCurrent() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUISkinBindings.cs:299)
    UnityEngine.GUI:set_skin(GUISkin) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUI.cs:52)
    UnityEngine.GUIUtility:BeginGUI(Int32, Int32, Int32) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUIUtility.cs:168)
    UnityEditor.ContainerWindow:INTERNAL_set_position(Rect&)
    UnityEditor.ContainerWindow:set_position(Rect) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:1069)
    UnityEditor.ContainerWindow:Show(ShowMode, Boolean, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:875)
    UnityEditor.EditorWindow:ShowWithMode(ShowMode) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:315)
    UnityEditor.EditorWindow:ShowUtility() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:282)
    UnityEditor.EditorWindow:GetWindow(Type, Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:421)
    UnityEditor.EditorWindow:GetWindow(Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:465)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.AboutWindow:OpenAboutWindow(String)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.ProductInformation:set_primaryProduct(ProductInformation)
    DarkArtsStudios.GUIGenerator.MainMenuItems:.cctor()
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
    UnityEditor.EditorAssemblies:RunClassConstructors() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:67)
    UnityEditor.EditorAssemblies:SetLoadedEditorAssemblies(Assembly[]) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:55)
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/GUI/EditorStyles.cs Line: 354)

    Missing built-in guistyle miniButtonRight
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogError(Object)
    UnityEditor.EditorStyles:GetStyle(String) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:354)
    UnityEditor.EditorStyles:InitSharedStyles() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:287)
    UnityEditor.EditorStyles:UpdateSkinCache(Int32) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:261)
    UnityEditor.EditorStyles:UpdateSkinCache() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:249)
    UnityEditor.EditorGUIUtility:SkinChanged() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorGUIUtility.cs:680)
    UnityEngine.GUISkin:MakeCurrent() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUISkinBindings.cs:299)
    UnityEngine.GUI:set_skin(GUISkin) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUI.cs:52)
    UnityEngine.GUIUtility:BeginGUI(Int32, Int32, Int32) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUIUtility.cs:168)
    UnityEditor.ContainerWindow:INTERNAL_set_position(Rect&)
    UnityEditor.ContainerWindow:set_position(Rect) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:1069)
    UnityEditor.ContainerWindow:Show(ShowMode, Boolean, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:875)
    UnityEditor.EditorWindow:ShowWithMode(ShowMode) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:315)
    UnityEditor.EditorWindow:ShowUtility() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:282)
    UnityEditor.EditorWindow:GetWindow(Type, Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:421)
    UnityEditor.EditorWindow:GetWindow(Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:465)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.AboutWindow:OpenAboutWindow(String)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.ProductInformation:set_primaryProduct(ProductInformation)
    DarkArtsStudios.GUIGenerator.MainMenuItems:.cctor()
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
    UnityEditor.EditorAssemblies:RunClassConstructors() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:67)
    UnityEditor.EditorAssemblies:SetLoadedEditorAssemblies(Assembly[]) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:55)
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/GUI/EditorStyles.cs Line: 354)

    Missing built-in guistyle toolbar
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogError(Object)
    UnityEditor.EditorStyles:GetStyle(String) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:354)
    UnityEditor.EditorStyles:InitSharedStyles() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:288)
    UnityEditor.EditorStyles:UpdateSkinCache(Int32) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:261)
    UnityEditor.EditorStyles:UpdateSkinCache() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:249)
    UnityEditor.EditorGUIUtility:SkinChanged() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorGUIUtility.cs:680)
    UnityEngine.GUISkin:MakeCurrent() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUISkinBindings.cs:299)
    UnityEngine.GUI:set_skin(GUISkin) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUI.cs:52)
    UnityEngine.GUIUtility:BeginGUI(Int32, Int32, Int32) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUIUtility.cs:168)
    UnityEditor.ContainerWindow:INTERNAL_set_position(Rect&)
    UnityEditor.ContainerWindow:set_position(Rect) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:1069)
    UnityEditor.ContainerWindow:Show(ShowMode, Boolean, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:875)
    UnityEditor.EditorWindow:ShowWithMode(ShowMode) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:315)
    UnityEditor.EditorWindow:ShowUtility() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:282)
    UnityEditor.EditorWindow:GetWindow(Type, Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:421)
    UnityEditor.EditorWindow:GetWindow(Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:465)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.AboutWindow:OpenAboutWindow(String)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.ProductInformation:set_primaryProduct(ProductInformation)
    DarkArtsStudios.GUIGenerator.MainMenuItems:.cctor()
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
    UnityEditor.EditorAssemblies:RunClassConstructors() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:67)
    UnityEditor.EditorAssemblies:SetLoadedEditorAssemblies(Assembly[]) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:55)
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/GUI/EditorStyles.cs Line: 354)

    Missing built-in guistyle toolbarbutton
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogError(Object)
    UnityEditor.EditorStyles:GetStyle(String) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:354)
    UnityEditor.EditorStyles:InitSharedStyles() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:289)
    UnityEditor.EditorStyles:UpdateSkinCache(Int32) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:261)
    UnityEditor.EditorStyles:UpdateSkinCache() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:249)
    UnityEditor.EditorGUIUtility:SkinChanged() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorGUIUtility.cs:680)
    UnityEngine.GUISkin:MakeCurrent() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUISkinBindings.cs:299)
    UnityEngine.GUI:set_skin(GUISkin) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUI.cs:52)
    UnityEngine.GUIUtility:BeginGUI(Int32, Int32, Int32) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUIUtility.cs:168)
    UnityEditor.ContainerWindow:INTERNAL_set_position(Rect&)
    UnityEditor.ContainerWindow:set_position(Rect) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:1069)
    UnityEditor.ContainerWindow:Show(ShowMode, Boolean, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:875)
    UnityEditor.EditorWindow:ShowWithMode(ShowMode) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:315)
    UnityEditor.EditorWindow:ShowUtility() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:282)
    UnityEditor.EditorWindow:GetWindow(Type, Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:421)
    UnityEditor.EditorWindow:GetWindow(Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:465)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.AboutWindow:OpenAboutWindow(String)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.ProductInformation:set_primaryProduct(ProductInformation)
    DarkArtsStudios.GUIGenerator.MainMenuItems:.cctor()
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
    UnityEditor.EditorAssemblies:RunClassConstructors() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:67)
    UnityEditor.EditorAssemblies:SetLoadedEditorAssemblies(Assembly[]) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:55)
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/GUI/EditorStyles.cs Line: 354)

    Missing built-in guistyle toolbarPopup
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogError(Object)
    UnityEditor.EditorStyles:GetStyle(String) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:354)
    UnityEditor.EditorStyles:InitSharedStyles() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:290)
    UnityEditor.EditorStyles:UpdateSkinCache(Int32) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:261)
    UnityEditor.EditorStyles:UpdateSkinCache() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:249)
    UnityEditor.EditorGUIUtility:SkinChanged() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorGUIUtility.cs:680)
    UnityEngine.GUISkin:MakeCurrent() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUISkinBindings.cs:299)
    UnityEngine.GUI:set_skin(GUISkin) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUI.cs:52)
    UnityEngine.GUIUtility:BeginGUI(Int32, Int32, Int32) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUIUtility.cs:168)
    UnityEditor.ContainerWindow:INTERNAL_set_position(Rect&)
    UnityEditor.ContainerWindow:set_position(Rect) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:1069)
    UnityEditor.ContainerWindow:Show(ShowMode, Boolean, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:875)
    UnityEditor.EditorWindow:ShowWithMode(ShowMode) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:315)
    UnityEditor.EditorWindow:ShowUtility() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:282)
    UnityEditor.EditorWindow:GetWindow(Type, Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:421)
    UnityEditor.EditorWindow:GetWindow(Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:465)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.AboutWindow:OpenAboutWindow(String)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.ProductInformation:set_primaryProduct(ProductInformation)
    DarkArtsStudios.GUIGenerator.MainMenuItems:.cctor()
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
    UnityEditor.EditorAssemblies:RunClassConstructors() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:67)
    UnityEditor.EditorAssemblies:SetLoadedEditorAssemblies(Assembly[]) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:55)
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/GUI/EditorStyles.cs Line: 354)

    Missing built-in guistyle toolbarDropDown
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogError(Object)
    UnityEditor.EditorStyles:GetStyle(String) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:354)
    UnityEditor.EditorStyles:InitSharedStyles() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:291)
    UnityEditor.EditorStyles:UpdateSkinCache(Int32) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:261)
    UnityEditor.EditorStyles:UpdateSkinCache() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:249)
    UnityEditor.EditorGUIUtility:SkinChanged() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorGUIUtility.cs:680)
    UnityEngine.GUISkin:MakeCurrent() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUISkinBindings.cs:299)
    UnityEngine.GUI:set_skin(GUISkin) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUI.cs:52)
    UnityEngine.GUIUtility:BeginGUI(Int32, Int32, Int32) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUIUtility.cs:168)
    UnityEditor.ContainerWindow:INTERNAL_set_position(Rect&)
    UnityEditor.ContainerWindow:set_position(Rect) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:1069)
    UnityEditor.ContainerWindow:Show(ShowMode, Boolean, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:875)
    UnityEditor.EditorWindow:ShowWithMode(ShowMode) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:315)
    UnityEditor.EditorWindow:ShowUtility() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:282)
    UnityEditor.EditorWindow:GetWindow(Type, Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:421)
    UnityEditor.EditorWindow:GetWindow(Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:465)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.AboutWindow:OpenAboutWindow(String)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.ProductInformation:set_primaryProduct(ProductInformation)
    DarkArtsStudios.GUIGenerator.MainMenuItems:.cctor()
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
    UnityEditor.EditorAssemblies:RunClassConstructors() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:67)
    UnityEditor.EditorAssemblies:SetLoadedEditorAssemblies(Assembly[]) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:55)
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/GUI/EditorStyles.cs Line: 354)

    Missing built-in guistyle toolbarTextField
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogError(Object)
    UnityEditor.EditorStyles:GetStyle(String) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:354)
    UnityEditor.EditorStyles:InitSharedStyles() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:292)
    UnityEditor.EditorStyles:UpdateSkinCache(Int32) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:261)
    UnityEditor.EditorStyles:UpdateSkinCache() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:249)
    UnityEditor.EditorGUIUtility:SkinChanged() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorGUIUtility.cs:680)
    UnityEngine.GUISkin:MakeCurrent() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUISkinBindings.cs:299)
    UnityEngine.GUI:set_skin(GUISkin) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUI.cs:52)
    UnityEngine.GUIUtility:BeginGUI(Int32, Int32, Int32) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUIUtility.cs:168)
    UnityEditor.ContainerWindow:INTERNAL_set_position(Rect&)
    UnityEditor.ContainerWindow:set_position(Rect) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:1069)
    UnityEditor.ContainerWindow:Show(ShowMode, Boolean, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:875)
    UnityEditor.EditorWindow:ShowWithMode(ShowMode) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:315)
    UnityEditor.EditorWindow:ShowUtility() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:282)
    UnityEditor.EditorWindow:GetWindow(Type, Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:421)
    UnityEditor.EditorWindow:GetWindow(Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:465)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.AboutWindow:OpenAboutWindow(String)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.ProductInformation:set_primaryProduct(ProductInformation)
    DarkArtsStudios.GUIGenerator.MainMenuItems:.cctor()
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
    UnityEditor.EditorAssemblies:RunClassConstructors() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:67)
    UnityEditor.EditorAssemblies:SetLoadedEditorAssemblies(Assembly[]) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:55)
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/GUI/EditorStyles.cs Line: 354)

    Missing built-in guistyle ToolbarSeachTextField
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogError(Object)
    UnityEditor.EditorStyles:GetStyle(String) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:354)
    UnityEditor.EditorStyles:InitSharedStyles() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:293)
    UnityEditor.EditorStyles:UpdateSkinCache(Int32) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:261)
    UnityEditor.EditorStyles:UpdateSkinCache() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:249)
    UnityEditor.EditorGUIUtility:SkinChanged() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorGUIUtility.cs:680)
    UnityEngine.GUISkin:MakeCurrent() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUISkinBindings.cs:299)
    UnityEngine.GUI:set_skin(GUISkin) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUI.cs:52)
    UnityEngine.GUIUtility:BeginGUI(Int32, Int32, Int32) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUIUtility.cs:168)
    UnityEditor.ContainerWindow:INTERNAL_set_position(Rect&)
    UnityEditor.ContainerWindow:set_position(Rect) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:1069)
    UnityEditor.ContainerWindow:Show(ShowMode, Boolean, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:875)
    UnityEditor.EditorWindow:ShowWithMode(ShowMode) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:315)
    UnityEditor.EditorWindow:ShowUtility() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:282)
    UnityEditor.EditorWindow:GetWindow(Type, Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:421)
    UnityEditor.EditorWindow:GetWindow(Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:465)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.AboutWindow:OpenAboutWindow(String)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.ProductInformation:set_primaryProduct(ProductInformation)
    DarkArtsStudios.GUIGenerator.MainMenuItems:.cctor()
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
    UnityEditor.EditorAssemblies:RunClassConstructors() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:67)
    UnityEditor.EditorAssemblies:SetLoadedEditorAssemblies(Assembly[]) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:55)
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/GUI/EditorStyles.cs Line: 354)

    Missing built-in guistyle ToolbarSeachTextFieldPopup
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogError(Object)
    UnityEditor.EditorStyles:GetStyle(String) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:354)
    UnityEditor.EditorStyles:InitSharedStyles() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:294)
    UnityEditor.EditorStyles:UpdateSkinCache(Int32) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:261)
    UnityEditor.EditorStyles:UpdateSkinCache() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:249)
    UnityEditor.EditorGUIUtility:SkinChanged() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorGUIUtility.cs:680)
    UnityEngine.GUISkin:MakeCurrent() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUISkinBindings.cs:299)
    UnityEngine.GUI:set_skin(GUISkin) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUI.cs:52)
    UnityEngine.GUIUtility:BeginGUI(Int32, Int32, Int32) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUIUtility.cs:168)
    UnityEditor.ContainerWindow:INTERNAL_set_position(Rect&)
    UnityEditor.ContainerWindow:set_position(Rect) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:1069)
    UnityEditor.ContainerWindow:Show(ShowMode, Boolean, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:875)
    UnityEditor.EditorWindow:ShowWithMode(ShowMode) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:315)
    UnityEditor.EditorWindow:ShowUtility() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:282)
    UnityEditor.EditorWindow:GetWindow(Type, Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:421)
    UnityEditor.EditorWindow:GetWindow(Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:465)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.AboutWindow:OpenAboutWindow(String)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.ProductInformation:set_primaryProduct(ProductInformation)
    DarkArtsStudios.GUIGenerator.MainMenuItems:.cctor()
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
    UnityEditor.EditorAssemblies:RunClassConstructors() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:67)
    UnityEditor.EditorAssemblies:SetLoadedEditorAssemblies(Assembly[]) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:55)
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/GUI/EditorStyles.cs Line: 354)

    Missing built-in guistyle ToolbarSeachCancelButton
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogError(Object)
    UnityEditor.EditorStyles:GetStyle(String) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:354)
    UnityEditor.EditorStyles:InitSharedStyles() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:295)
    UnityEditor.EditorStyles:UpdateSkinCache(Int32) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:261)
    UnityEditor.EditorStyles:UpdateSkinCache() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:249)
    UnityEditor.EditorGUIUtility:SkinChanged() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorGUIUtility.cs:680)
    UnityEngine.GUISkin:MakeCurrent() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUISkinBindings.cs:299)
    UnityEngine.GUI:set_skin(GUISkin) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUI.cs:52)
    UnityEngine.GUIUtility:BeginGUI(Int32, Int32, Int32) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUIUtility.cs:168)
    UnityEditor.ContainerWindow:INTERNAL_set_position(Rect&)
    UnityEditor.ContainerWindow:set_position(Rect) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:1069)
    UnityEditor.ContainerWindow:Show(ShowMode, Boolean, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:875)
    UnityEditor.EditorWindow:ShowWithMode(ShowMode) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:315)
    UnityEditor.EditorWindow:ShowUtility() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:282)
    UnityEditor.EditorWindow:GetWindow(Type, Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:421)
    UnityEditor.EditorWindow:GetWindow(Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:465)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.AboutWindow:OpenAboutWindow(String)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.ProductInformation:set_primaryProduct(ProductInformation)
    DarkArtsStudios.GUIGenerator.MainMenuItems:.cctor()
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
    UnityEditor.EditorAssemblies:RunClassConstructors() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:67)
    UnityEditor.EditorAssemblies:SetLoadedEditorAssemblies(Assembly[]) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:55)
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/GUI/EditorStyles.cs Line: 354)

    Missing built-in guistyle ToolbarSeachCancelButtonEmpty
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogError(Object)
    UnityEditor.EditorStyles:GetStyle(String) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:354)
    UnityEditor.EditorStyles:InitSharedStyles() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:296)
    UnityEditor.EditorStyles:UpdateSkinCache(Int32) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:261)
    UnityEditor.EditorStyles:UpdateSkinCache() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:249)
    UnityEditor.EditorGUIUtility:SkinChanged() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorGUIUtility.cs:680)
    UnityEngine.GUISkin:MakeCurrent() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUISkinBindings.cs:299)
    UnityEngine.GUI:set_skin(GUISkin) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUI.cs:52)
    UnityEngine.GUIUtility:BeginGUI(Int32, Int32, Int32) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUIUtility.cs:168)
    UnityEditor.ContainerWindow:INTERNAL_set_position(Rect&)
    UnityEditor.ContainerWindow:set_position(Rect) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:1069)
    UnityEditor.ContainerWindow:Show(ShowMode, Boolean, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:875)
    UnityEditor.EditorWindow:ShowWithMode(ShowMode) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:315)
    UnityEditor.EditorWindow:ShowUtility() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:282)
    UnityEditor.EditorWindow:GetWindow(Type, Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:421)
    UnityEditor.EditorWindow:GetWindow(Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:465)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.AboutWindow:OpenAboutWindow(String)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.ProductInformation:set_primaryProduct(ProductInformation)
    DarkArtsStudios.GUIGenerator.MainMenuItems:.cctor()
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
    UnityEditor.EditorAssemblies:RunClassConstructors() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:67)
    UnityEditor.EditorAssemblies:SetLoadedEditorAssemblies(Assembly[]) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:55)
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/GUI/EditorStyles.cs Line: 354)

    Missing built-in guistyle SearchTextField
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogError(Object)
    UnityEditor.EditorStyles:GetStyle(String) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:354)
    UnityEditor.EditorStyles:InitSharedStyles() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:297)
    UnityEditor.EditorStyles:UpdateSkinCache(Int32) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:261)
    UnityEditor.EditorStyles:UpdateSkinCache() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:249)
    UnityEditor.EditorGUIUtility:SkinChanged() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorGUIUtility.cs:680)
    UnityEngine.GUISkin:MakeCurrent() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUISkinBindings.cs:299)
    UnityEngine.GUI:set_skin(GUISkin) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUI.cs:52)
    UnityEngine.GUIUtility:BeginGUI(Int32, Int32, Int32) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUIUtility.cs:168)
    UnityEditor.ContainerWindow:INTERNAL_set_position(Rect&)
    UnityEditor.ContainerWindow:set_position(Rect) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:1069)
    UnityEditor.ContainerWindow:Show(ShowMode, Boolean, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:875)
    UnityEditor.EditorWindow:ShowWithMode(ShowMode) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:315)
    UnityEditor.EditorWindow:ShowUtility() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:282)
    UnityEditor.EditorWindow:GetWindow(Type, Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:421)
    UnityEditor.EditorWindow:GetWindow(Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:465)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.AboutWindow:OpenAboutWindow(String)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.ProductInformation:set_primaryProduct(ProductInformation)
    DarkArtsStudios.GUIGenerator.MainMenuItems:.cctor()
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
    UnityEditor.EditorAssemblies:RunClassConstructors() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:67)
    UnityEditor.EditorAssemblies:SetLoadedEditorAssemblies(Assembly[]) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:55)
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/GUI/EditorStyles.cs Line: 354)

    Missing built-in guistyle SearchCancelButton
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogError(Object)
    UnityEditor.EditorStyles:GetStyle(String) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:354)
    UnityEditor.EditorStyles:InitSharedStyles() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:298)
    UnityEditor.EditorStyles:UpdateSkinCache(Int32) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:261)
    UnityEditor.EditorStyles:UpdateSkinCache() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:249)
    UnityEditor.EditorGUIUtility:SkinChanged() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorGUIUtility.cs:680)
    UnityEngine.GUISkin:MakeCurrent() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUISkinBindings.cs:299)
    UnityEngine.GUI:set_skin(GUISkin) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUI.cs:52)
    UnityEngine.GUIUtility:BeginGUI(Int32, Int32, Int32) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUIUtility.cs:168)
    UnityEditor.ContainerWindow:INTERNAL_set_position(Rect&)
    UnityEditor.ContainerWindow:set_position(Rect) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:1069)
    UnityEditor.ContainerWindow:Show(ShowMode, Boolean, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:875)
    UnityEditor.EditorWindow:ShowWithMode(ShowMode) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:315)
    UnityEditor.EditorWindow:ShowUtility() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:282)
    UnityEditor.EditorWindow:GetWindow(Type, Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:421)
    UnityEditor.EditorWindow:GetWindow(Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:465)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.AboutWindow:OpenAboutWindow(String)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.ProductInformation:set_primaryProduct(ProductInformation)
    DarkArtsStudios.GUIGenerator.MainMenuItems:.cctor()
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
    UnityEditor.EditorAssemblies:RunClassConstructors() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:67)
    UnityEditor.EditorAssemblies:SetLoadedEditorAssemblies(Assembly[]) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:55)
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/GUI/EditorStyles.cs Line: 354)

    Missing built-in guistyle SearchCancelButtonEmpty
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogError(Object)
    UnityEditor.EditorStyles:GetStyle(String) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:354)
    UnityEditor.EditorStyles:InitSharedStyles() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:299)
    UnityEditor.EditorStyles:UpdateSkinCache(Int32) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:261)
    UnityEditor.EditorStyles:UpdateSkinCache() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:249)
    UnityEditor.EditorGUIUtility:SkinChanged() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorGUIUtility.cs:680)
    UnityEngine.GUISkin:MakeCurrent() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUISkinBindings.cs:299)
    UnityEngine.GUI:set_skin(GUISkin) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUI.cs:52)
    UnityEngine.GUIUtility:BeginGUI(Int32, Int32, Int32) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUIUtility.cs:168)
    UnityEditor.ContainerWindow:INTERNAL_set_position(Rect&)
    UnityEditor.ContainerWindow:set_position(Rect) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:1069)
    UnityEditor.ContainerWindow:Show(ShowMode, Boolean, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:875)
    UnityEditor.EditorWindow:ShowWithMode(ShowMode) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:315)
    UnityEditor.EditorWindow:ShowUtility() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:282)
    UnityEditor.EditorWindow:GetWindow(Type, Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:421)
    UnityEditor.EditorWindow:GetWindow(Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:465)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.AboutWindow:OpenAboutWindow(String)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.ProductInformation:set_primaryProduct(ProductInformation)
    DarkArtsStudios.GUIGenerator.MainMenuItems:.cctor()
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
    UnityEditor.EditorAssemblies:RunClassConstructors() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:67)
    UnityEditor.EditorAssemblies:SetLoadedEditorAssemblies(Assembly[]) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:55)
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/GUI/EditorStyles.cs Line: 354)

    Missing built-in guistyle HelpBox
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogError(Object)
    UnityEditor.EditorStyles:GetStyle(String) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:354)
    UnityEditor.EditorStyles:InitSharedStyles() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:300)
    UnityEditor.EditorStyles:UpdateSkinCache(Int32) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:261)
    UnityEditor.EditorStyles:UpdateSkinCache() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:249)
    UnityEditor.EditorGUIUtility:SkinChanged() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorGUIUtility.cs:680)
    UnityEngine.GUISkin:MakeCurrent() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUISkinBindings.cs:299)
    UnityEngine.GUI:set_skin(GUISkin) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUI.cs:52)
    UnityEngine.GUIUtility:BeginGUI(Int32, Int32, Int32) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUIUtility.cs:168)
    UnityEditor.ContainerWindow:INTERNAL_set_position(Rect&)
    UnityEditor.ContainerWindow:set_position(Rect) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:1069)
    UnityEditor.ContainerWindow:Show(ShowMode, Boolean, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:875)
    UnityEditor.EditorWindow:ShowWithMode(ShowMode) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:315)
    UnityEditor.EditorWindow:ShowUtility() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:282)
    UnityEditor.EditorWindow:GetWindow(Type, Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:421)
    UnityEditor.EditorWindow:GetWindow(Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:465)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.AboutWindow:OpenAboutWindow(String)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.ProductInformation:set_primaryProduct(ProductInformation)
    DarkArtsStudios.GUIGenerator.MainMenuItems:.cctor()
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
    UnityEditor.EditorAssemblies:RunClassConstructors() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:67)
    UnityEditor.EditorAssemblies:SetLoadedEditorAssemblies(Assembly[]) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:55)
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/GUI/EditorStyles.cs Line: 354)

    Missing built-in guistyle AssetLabel
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogError(Object)
    UnityEditor.EditorStyles:GetStyle(String) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:354)
    UnityEditor.EditorStyles:InitSharedStyles() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:301)
    UnityEditor.EditorStyles:UpdateSkinCache(Int32) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:261)
    UnityEditor.EditorStyles:UpdateSkinCache() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:249)
    UnityEditor.EditorGUIUtility:SkinChanged() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorGUIUtility.cs:680)
    UnityEngine.GUISkin:MakeCurrent() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUISkinBindings.cs:299)
    UnityEngine.GUI:set_skin(GUISkin) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUI.cs:52)
    UnityEngine.GUIUtility:BeginGUI(Int32, Int32, Int32) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUIUtility.cs:168)
    UnityEditor.ContainerWindow:INTERNAL_set_position(Rect&)
    UnityEditor.ContainerWindow:set_position(Rect) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:1069)
    UnityEditor.ContainerWindow:Show(ShowMode, Boolean, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:875)
    UnityEditor.EditorWindow:ShowWithMode(ShowMode) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:315)
    UnityEditor.EditorWindow:ShowUtility() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:282)
    UnityEditor.EditorWindow:GetWindow(Type, Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:421)
    UnityEditor.EditorWindow:GetWindow(Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:465)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.AboutWindow:OpenAboutWindow(String)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.ProductInformation:set_primaryProduct(ProductInformation)
    DarkArtsStudios.GUIGenerator.MainMenuItems:.cctor()
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
    UnityEditor.EditorAssemblies:RunClassConstructors() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:67)
    UnityEditor.EditorAssemblies:SetLoadedEditorAssemblies(Assembly[]) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:55)
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/GUI/EditorStyles.cs Line: 354)

    Missing built-in guistyle AssetLabel Partial
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogError(Object)
    UnityEditor.EditorStyles:GetStyle(String) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:354)
    UnityEditor.EditorStyles:InitSharedStyles() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:302)
    UnityEditor.EditorStyles:UpdateSkinCache(Int32) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:261)
    UnityEditor.EditorStyles:UpdateSkinCache() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:249)
    UnityEditor.EditorGUIUtility:SkinChanged() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorGUIUtility.cs:680)
    UnityEngine.GUISkin:MakeCurrent() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUISkinBindings.cs:299)
    UnityEngine.GUI:set_skin(GUISkin) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUI.cs:52)
    UnityEngine.GUIUtility:BeginGUI(Int32, Int32, Int32) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUIUtility.cs:168)
    UnityEditor.ContainerWindow:INTERNAL_set_position(Rect&)
    UnityEditor.ContainerWindow:set_position(Rect) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:1069)
    UnityEditor.ContainerWindow:Show(ShowMode, Boolean, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:875)
    UnityEditor.EditorWindow:ShowWithMode(ShowMode) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:315)
    UnityEditor.EditorWindow:ShowUtility() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:282)
    UnityEditor.EditorWindow:GetWindow(Type, Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:421)
    UnityEditor.EditorWindow:GetWindow(Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:465)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.AboutWindow:OpenAboutWindow(String)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.ProductInformation:set_primaryProduct(ProductInformation)
    DarkArtsStudios.GUIGenerator.MainMenuItems:.cctor()
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
    UnityEditor.EditorAssemblies:RunClassConstructors() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:67)
    UnityEditor.EditorAssemblies:SetLoadedEditorAssemblies(Assembly[]) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:55)
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/GUI/EditorStyles.cs Line: 354)

    Missing built-in guistyle AssetLabel Icon
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogError(Object)
    UnityEditor.EditorStyles:GetStyle(String) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:354)
    UnityEditor.EditorStyles:InitSharedStyles() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:303)
    UnityEditor.EditorStyles:UpdateSkinCache(Int32) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:261)
    UnityEditor.EditorStyles:UpdateSkinCache() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:249)
    UnityEditor.EditorGUIUtility:SkinChanged() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorGUIUtility.cs:680)
    UnityEngine.GUISkin:MakeCurrent() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUISkinBindings.cs:299)
    UnityEngine.GUI:set_skin(GUISkin) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUI.cs:52)
    UnityEngine.GUIUtility:BeginGUI(Int32, Int32, Int32) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUIUtility.cs:168)
    UnityEditor.ContainerWindow:INTERNAL_set_position(Rect&)
    UnityEditor.ContainerWindow:set_position(Rect) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:1069)
    UnityEditor.ContainerWindow:Show(ShowMode, Boolean, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:875)
    UnityEditor.EditorWindow:ShowWithMode(ShowMode) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:315)
    UnityEditor.EditorWindow:ShowUtility() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:282)
    UnityEditor.EditorWindow:GetWindow(Type, Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:421)
    UnityEditor.EditorWindow:GetWindow(Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:465)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.AboutWindow:OpenAboutWindow(String)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.ProductInformation:set_primaryProduct(ProductInformation)
    DarkArtsStudios.GUIGenerator.MainMenuItems:.cctor()
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
    UnityEditor.EditorAssemblies:RunClassConstructors() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:67)
    UnityEditor.EditorAssemblies:SetLoadedEditorAssemblies(Assembly[]) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:55)
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/GUI/EditorStyles.cs Line: 354)

    Missing built-in guistyle selectionRect
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogError(Object)
    UnityEditor.EditorStyles:GetStyle(String) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:354)
    UnityEditor.EditorStyles:InitSharedStyles() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:304)
    UnityEditor.EditorStyles:UpdateSkinCache(Int32) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:261)
    UnityEditor.EditorStyles:UpdateSkinCache() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:249)
    UnityEditor.EditorGUIUtility:SkinChanged() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorGUIUtility.cs:680)
    UnityEngine.GUISkin:MakeCurrent() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUISkinBindings.cs:299)
    UnityEngine.GUI:set_skin(GUISkin) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUI.cs:52)
    UnityEngine.GUIUtility:BeginGUI(Int32, Int32, Int32) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUIUtility.cs:168)
    UnityEditor.ContainerWindow:INTERNAL_set_position(Rect&)
    UnityEditor.ContainerWindow:set_position(Rect) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:1069)
    UnityEditor.ContainerWindow:Show(ShowMode, Boolean, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:875)
    UnityEditor.EditorWindow:ShowWithMode(ShowMode) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:315)
    UnityEditor.EditorWindow:ShowUtility() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:282)
    UnityEditor.EditorWindow:GetWindow(Type, Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:421)
    UnityEditor.EditorWindow:GetWindow(Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:465)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.AboutWindow:OpenAboutWindow(String)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.ProductInformation:set_primaryProduct(ProductInformation)
    DarkArtsStudios.GUIGenerator.MainMenuItems:.cctor()
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
    UnityEditor.EditorAssemblies:RunClassConstructors() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:67)
    UnityEditor.EditorAssemblies:SetLoadedEditorAssemblies(Assembly[]) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:55)
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/GUI/EditorStyles.cs Line: 354)

    Missing built-in guistyle MinMaxHorizontalSliderThumb
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogError(Object)
    UnityEditor.EditorStyles:GetStyle(String) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:354)
    UnityEditor.EditorStyles:InitSharedStyles() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:305)
    UnityEditor.EditorStyles:UpdateSkinCache(Int32) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:261)
    UnityEditor.EditorStyles:UpdateSkinCache() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:249)
    UnityEditor.EditorGUIUtility:SkinChanged() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorGUIUtility.cs:680)
    UnityEngine.GUISkin:MakeCurrent() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUISkinBindings.cs:299)
    UnityEngine.GUI:set_skin(GUISkin) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUI.cs:52)
    UnityEngine.GUIUtility:BeginGUI(Int32, Int32, Int32) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUIUtility.cs:168)
    UnityEditor.ContainerWindow:INTERNAL_set_position(Rect&)
    UnityEditor.ContainerWindow:set_position(Rect) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:1069)
    UnityEditor.ContainerWindow:Show(ShowMode, Boolean, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:875)
    UnityEditor.EditorWindow:ShowWithMode(ShowMode) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:315)
    UnityEditor.EditorWindow:ShowUtility() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:282)
    UnityEditor.EditorWindow:GetWindow(Type, Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:421)
    UnityEditor.EditorWindow:GetWindow(Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:465)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.AboutWindow:OpenAboutWindow(String)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.ProductInformation:set_primaryProduct(ProductInformation)
    DarkArtsStudios.GUIGenerator.MainMenuItems:.cctor()
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
    UnityEditor.EditorAssemblies:RunClassConstructors() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:67)
    UnityEditor.EditorAssemblies:SetLoadedEditorAssemblies(Assembly[]) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:55)
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/GUI/EditorStyles.cs Line: 354)

    Missing built-in guistyle BoldLabel
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogError(Object)
    UnityEditor.EditorStyles:GetStyle(String) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:354)
    UnityEditor.EditorStyles:InitSharedStyles() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:306)
    UnityEditor.EditorStyles:UpdateSkinCache(Int32) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:261)
    UnityEditor.EditorStyles:UpdateSkinCache() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:249)
    UnityEditor.EditorGUIUtility:SkinChanged() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorGUIUtility.cs:680)
    UnityEngine.GUISkin:MakeCurrent() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUISkinBindings.cs:299)
    UnityEngine.GUI:set_skin(GUISkin) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUI.cs:52)
    UnityEngine.GUIUtility:BeginGUI(Int32, Int32, Int32) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUIUtility.cs:168)
    UnityEditor.ContainerWindow:INTERNAL_set_position(Rect&)
    UnityEditor.ContainerWindow:set_position(Rect) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:1069)
    UnityEditor.ContainerWindow:Show(ShowMode, Boolean, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:875)
    UnityEditor.EditorWindow:ShowWithMode(ShowMode) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:315)
    UnityEditor.EditorWindow:ShowUtility() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:282)
    UnityEditor.EditorWindow:GetWindow(Type, Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:421)
    UnityEditor.EditorWindow:GetWindow(Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:465)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.AboutWindow:OpenAboutWindow(String)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.ProductInformation:set_primaryProduct(ProductInformation)
    DarkArtsStudios.GUIGenerator.MainMenuItems:.cctor()
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
    UnityEditor.EditorAssemblies:RunClassConstructors() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:67)
    UnityEditor.EditorAssemblies:SetLoadedEditorAssemblies(Assembly[]) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:55)
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/GUI/EditorStyles.cs Line: 354)

    Missing built-in guistyle MiniLabel
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogError(Object)
    UnityEditor.EditorStyles:GetStyle(String) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:354)
    UnityEditor.EditorStyles:InitSharedStyles() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:308)
    UnityEditor.EditorStyles:UpdateSkinCache(Int32) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:261)
    UnityEditor.EditorStyles:UpdateSkinCache() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:249)
    UnityEditor.EditorGUIUtility:SkinChanged() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorGUIUtility.cs:680)
    UnityEngine.GUISkin:MakeCurrent() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUISkinBindings.cs:299)
    UnityEngine.GUI:set_skin(GUISkin) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUI.cs:52)
    UnityEngine.GUIUtility:BeginGUI(Int32, Int32, Int32) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUIUtility.cs:168)
    UnityEditor.ContainerWindow:INTERNAL_set_position(Rect&)
    UnityEditor.ContainerWindow:set_position(Rect) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:1069)
    UnityEditor.ContainerWindow:Show(ShowMode, Boolean, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:875)
    UnityEditor.EditorWindow:ShowWithMode(ShowMode) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:315)
    UnityEditor.EditorWindow:ShowUtility() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:282)
    UnityEditor.EditorWindow:GetWindow(Type, Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:421)
    UnityEditor.EditorWindow:GetWindow(Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:465)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.AboutWindow:OpenAboutWindow(String)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.ProductInformation:set_primaryProduct(ProductInformation)
    DarkArtsStudios.GUIGenerator.MainMenuItems:.cctor()
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
    UnityEditor.EditorAssemblies:RunClassConstructors() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:67)
    UnityEditor.EditorAssemblies:SetLoadedEditorAssemblies(Assembly[]) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:55)
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/GUI/EditorStyles.cs Line: 354)

    Missing built-in guistyle MiniBoldLabel
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogError(Object)
    UnityEditor.EditorStyles:GetStyle(String) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:354)
    UnityEditor.EditorStyles:InitSharedStyles() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:309)
    UnityEditor.EditorStyles:UpdateSkinCache(Int32) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:261)
    UnityEditor.EditorStyles:UpdateSkinCache() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:249)
    UnityEditor.EditorGUIUtility:SkinChanged() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorGUIUtility.cs:680)
    UnityEngine.GUISkin:MakeCurrent() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUISkinBindings.cs:299)
    UnityEngine.GUI:set_skin(GUISkin) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUI.cs:52)
    UnityEngine.GUIUtility:BeginGUI(Int32, Int32, Int32) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUIUtility.cs:168)
    UnityEditor.ContainerWindow:INTERNAL_set_position(Rect&)
    UnityEditor.ContainerWindow:set_position(Rect) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:1069)
    UnityEditor.ContainerWindow:Show(ShowMode, Boolean, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:875)
    UnityEditor.EditorWindow:ShowWithMode(ShowMode) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:315)
    UnityEditor.EditorWindow:ShowUtility() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:282)
    UnityEditor.EditorWindow:GetWindow(Type, Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:421)
    UnityEditor.EditorWindow:GetWindow(Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:465)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.AboutWindow:OpenAboutWindow(String)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.ProductInformation:set_primaryProduct(ProductInformation)
    DarkArtsStudios.GUIGenerator.MainMenuItems:.cctor()
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
    UnityEditor.EditorAssemblies:RunClassConstructors() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:67)
    UnityEditor.EditorAssemblies:SetLoadedEditorAssemblies(Assembly[]) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:55)
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/GUI/EditorStyles.cs Line: 354)

    Missing built-in guistyle ProgressBarBack
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogError(Object)
    UnityEditor.EditorStyles:GetStyle(String) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:354)
    UnityEditor.EditorStyles:InitSharedStyles() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:310)
    UnityEditor.EditorStyles:UpdateSkinCache(Int32) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:261)
    UnityEditor.EditorStyles:UpdateSkinCache() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:249)
    UnityEditor.EditorGUIUtility:SkinChanged() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorGUIUtility.cs:680)
    UnityEngine.GUISkin:MakeCurrent() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUISkinBindings.cs:299)
    UnityEngine.GUI:set_skin(GUISkin) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUI.cs:52)
    UnityEngine.GUIUtility:BeginGUI(Int32, Int32, Int32) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUIUtility.cs:168)
    UnityEditor.ContainerWindow:INTERNAL_set_position(Rect&)
    UnityEditor.ContainerWindow:set_position(Rect) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:1069)
    UnityEditor.ContainerWindow:Show(ShowMode, Boolean, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:875)
    UnityEditor.EditorWindow:ShowWithMode(ShowMode) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:315)
    UnityEditor.EditorWindow:ShowUtility() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:282)
    UnityEditor.EditorWindow:GetWindow(Type, Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:421)
    UnityEditor.EditorWindow:GetWindow(Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:465)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.AboutWindow:OpenAboutWindow(String)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.ProductInformation:set_primaryProduct(ProductInformation)
    DarkArtsStudios.GUIGenerator.MainMenuItems:.cctor()
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
    UnityEditor.EditorAssemblies:RunClassConstructors() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:67)
    UnityEditor.EditorAssemblies:SetLoadedEditorAssemblies(Assembly[]) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:55)
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/GUI/EditorStyles.cs Line: 354)

    Missing built-in guistyle ProgressBarBar
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogError(Object)
    UnityEditor.EditorStyles:GetStyle(String) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:354)
    UnityEditor.EditorStyles:InitSharedStyles() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:311)
    UnityEditor.EditorStyles:UpdateSkinCache(Int32) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:261)
    UnityEditor.EditorStyles:UpdateSkinCache() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:249)
    UnityEditor.EditorGUIUtility:SkinChanged() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorGUIUtility.cs:680)
    UnityEngine.GUISkin:MakeCurrent() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUISkinBindings.cs:299)
    UnityEngine.GUI:set_skin(GUISkin) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUI.cs:52)
    UnityEngine.GUIUtility:BeginGUI(Int32, Int32, Int32) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUIUtility.cs:168)
    UnityEditor.ContainerWindow:INTERNAL_set_position(Rect&)
    UnityEditor.ContainerWindow:set_position(Rect) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:1069)
    UnityEditor.ContainerWindow:Show(ShowMode, Boolean, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:875)
    UnityEditor.EditorWindow:ShowWithMode(ShowMode) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:315)
    UnityEditor.EditorWindow:ShowUtility() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:282)
    UnityEditor.EditorWindow:GetWindow(Type, Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:421)
    UnityEditor.EditorWindow:GetWindow(Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:465)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.AboutWindow:OpenAboutWindow(String)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.ProductInformation:set_primaryProduct(ProductInformation)
    DarkArtsStudios.GUIGenerator.MainMenuItems:.cctor()
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
    UnityEditor.EditorAssemblies:RunClassConstructors() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:67)
    UnityEditor.EditorAssemblies:SetLoadedEditorAssemblies(Assembly[]) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:55)
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/GUI/EditorStyles.cs Line: 354)

    Missing built-in guistyle ProgressBarText
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogError(Object)
    UnityEditor.EditorStyles:GetStyle(String) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:354)
    UnityEditor.EditorStyles:InitSharedStyles() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:312)
    UnityEditor.EditorStyles:UpdateSkinCache(Int32) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:261)
    UnityEditor.EditorStyles:UpdateSkinCache() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:249)
    UnityEditor.EditorGUIUtility:SkinChanged() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorGUIUtility.cs:680)
    UnityEngine.GUISkin:MakeCurrent() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUISkinBindings.cs:299)
    UnityEngine.GUI:set_skin(GUISkin) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUI.cs:52)
    UnityEngine.GUIUtility:BeginGUI(Int32, Int32, Int32) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUIUtility.cs:168)
    UnityEditor.ContainerWindow:INTERNAL_set_position(Rect&)
    UnityEditor.ContainerWindow:set_position(Rect) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:1069)
    UnityEditor.ContainerWindow:Show(ShowMode, Boolean, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:875)
    UnityEditor.EditorWindow:ShowWithMode(ShowMode) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:315)
    UnityEditor.EditorWindow:ShowUtility() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:282)
    UnityEditor.EditorWindow:GetWindow(Type, Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:421)
    UnityEditor.EditorWindow:GetWindow(Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:465)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.AboutWindow:OpenAboutWindow(String)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.ProductInformation:set_primaryProduct(ProductInformation)
    DarkArtsStudios.GUIGenerator.MainMenuItems:.cctor()
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
    UnityEditor.EditorAssemblies:RunClassConstructors() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:67)
    UnityEditor.EditorAssemblies:SetLoadedEditorAssemblies(Assembly[]) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:55)
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/GUI/EditorStyles.cs Line: 354)

    Missing built-in guistyle FoldoutPreDrop
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogError(Object)
    UnityEditor.EditorStyles:GetStyle(String) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:354)
    UnityEditor.EditorStyles:InitSharedStyles() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:313)
    UnityEditor.EditorStyles:UpdateSkinCache(Int32) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:261)
    UnityEditor.EditorStyles:UpdateSkinCache() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:249)
    UnityEditor.EditorGUIUtility:SkinChanged() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorGUIUtility.cs:680)
    UnityEngine.GUISkin:MakeCurrent() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUISkinBindings.cs:299)
    UnityEngine.GUI:set_skin(GUISkin) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUI.cs:52)
    UnityEngine.GUIUtility:BeginGUI(Int32, Int32, Int32) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUIUtility.cs:168)
    UnityEditor.ContainerWindow:INTERNAL_set_position(Rect&)
    UnityEditor.ContainerWindow:set_position(Rect) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:1069)
    UnityEditor.ContainerWindow:Show(ShowMode, Boolean, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:875)
    UnityEditor.EditorWindow:ShowWithMode(ShowMode) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:315)
    UnityEditor.EditorWindow:ShowUtility() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:282)
    UnityEditor.EditorWindow:GetWindow(Type, Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:421)
    UnityEditor.EditorWindow:GetWindow(Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:465)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.AboutWindow:OpenAboutWindow(String)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.ProductInformation:set_primaryProduct(ProductInformation)
    DarkArtsStudios.GUIGenerator.MainMenuItems:.cctor()
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
    UnityEditor.EditorAssemblies:RunClassConstructors() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:67)
    UnityEditor.EditorAssemblies:SetLoadedEditorAssemblies(Assembly[]) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:55)
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/GUI/EditorStyles.cs Line: 354)

    Missing built-in guistyle IN Title
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogError(Object)
    UnityEditor.EditorStyles:GetStyle(String) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:354)
    UnityEditor.EditorStyles:InitSharedStyles() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:314)
    UnityEditor.EditorStyles:UpdateSkinCache(Int32) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:261)
    UnityEditor.EditorStyles:UpdateSkinCache() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:249)
    UnityEditor.EditorGUIUtility:SkinChanged() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorGUIUtility.cs:680)
    UnityEngine.GUISkin:MakeCurrent() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUISkinBindings.cs:299)
    UnityEngine.GUI:set_skin(GUISkin) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUI.cs:52)
    UnityEngine.GUIUtility:BeginGUI(Int32, Int32, Int32) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUIUtility.cs:168)
    UnityEditor.ContainerWindow:INTERNAL_set_position(Rect&)
    UnityEditor.ContainerWindow:set_position(Rect) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:1069)
    UnityEditor.ContainerWindow:Show(ShowMode, Boolean, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:875)
    UnityEditor.EditorWindow:ShowWithMode(ShowMode) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:315)
    UnityEditor.EditorWindow:ShowUtility() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:282)
    UnityEditor.EditorWindow:GetWindow(Type, Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:421)
    UnityEditor.EditorWindow:GetWindow(Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:465)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.AboutWindow:OpenAboutWindow(String)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.ProductInformation:set_primaryProduct(ProductInformation)
    DarkArtsStudios.GUIGenerator.MainMenuItems:.cctor()
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
    UnityEditor.EditorAssemblies:RunClassConstructors() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:67)
    UnityEditor.EditorAssemblies:SetLoadedEditorAssemblies(Assembly[]) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:55)
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/GUI/EditorStyles.cs Line: 354)

    Missing built-in guistyle IN TitleText
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogError(Object)
    UnityEditor.EditorStyles:GetStyle(String) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:354)
    UnityEditor.EditorStyles:InitSharedStyles() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:315)
    UnityEditor.EditorStyles:UpdateSkinCache(Int32) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:261)
    UnityEditor.EditorStyles:UpdateSkinCache() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:249)
    UnityEditor.EditorGUIUtility:SkinChanged() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorGUIUtility.cs:680)
    UnityEngine.GUISkin:MakeCurrent() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUISkinBindings.cs:299)
    UnityEngine.GUI:set_skin(GUISkin) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUI.cs:52)
    UnityEngine.GUIUtility:BeginGUI(Int32, Int32, Int32) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUIUtility.cs:168)
    UnityEditor.ContainerWindow:INTERNAL_set_position(Rect&)
    UnityEditor.ContainerWindow:set_position(Rect) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:1069)
    UnityEditor.ContainerWindow:Show(ShowMode, Boolean, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:875)
    UnityEditor.EditorWindow:ShowWithMode(ShowMode) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:315)
    UnityEditor.EditorWindow:ShowUtility() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:282)
    UnityEditor.EditorWindow:GetWindow(Type, Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:421)
    UnityEditor.EditorWindow:GetWindow(Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:465)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.AboutWindow:OpenAboutWindow(String)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.ProductInformation:set_primaryProduct(ProductInformation)
    DarkArtsStudios.GUIGenerator.MainMenuItems:.cctor()
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
    UnityEditor.EditorAssemblies:RunClassConstructors() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:67)
    UnityEditor.EditorAssemblies:SetLoadedEditorAssemblies(Assembly[]) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:55)
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/GUI/EditorStyles.cs Line: 354)

    Missing built-in guistyle BoldToggle
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogError(Object)
    UnityEditor.EditorStyles:GetStyle(String) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:354)
    UnityEditor.EditorStyles:InitSharedStyles() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:316)
    UnityEditor.EditorStyles:UpdateSkinCache(Int32) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:261)
    UnityEditor.EditorStyles:UpdateSkinCache() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:249)
    UnityEditor.EditorGUIUtility:SkinChanged() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorGUIUtility.cs:680)
    UnityEngine.GUISkin:MakeCurrent() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUISkinBindings.cs:299)
    UnityEngine.GUI:set_skin(GUISkin) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUI.cs:52)
    UnityEngine.GUIUtility:BeginGUI(Int32, Int32, Int32) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUIUtility.cs:168)
    UnityEditor.ContainerWindow:INTERNAL_set_position(Rect&)
    UnityEditor.ContainerWindow:set_position(Rect) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:1069)
    UnityEditor.ContainerWindow:Show(ShowMode, Boolean, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:875)
    UnityEditor.EditorWindow:ShowWithMode(ShowMode) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:315)
    UnityEditor.EditorWindow:ShowUtility() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:282)
    UnityEditor.EditorWindow:GetWindow(Type, Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:421)
    UnityEditor.EditorWindow:GetWindow(Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:465)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.AboutWindow:OpenAboutWindow(String)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.ProductInformation:set_primaryProduct(ProductInformation)
    DarkArtsStudios.GUIGenerator.MainMenuItems:.cctor()
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
    UnityEditor.EditorAssemblies:RunClassConstructors() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:67)
    UnityEditor.EditorAssemblies:SetLoadedEditorAssemblies(Assembly[]) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:55)
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/GUI/EditorStyles.cs Line: 354)

    Missing built-in guistyle NotificationText
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogError(Object)
    UnityEditor.EditorStyles:GetStyle(String) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:354)
    UnityEditor.EditorStyles:InitSharedStyles() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:317)
    UnityEditor.EditorStyles:UpdateSkinCache(Int32) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:261)
    UnityEditor.EditorStyles:UpdateSkinCache() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:249)
    UnityEditor.EditorGUIUtility:SkinChanged() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorGUIUtility.cs:680)
    UnityEngine.GUISkin:MakeCurrent() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUISkinBindings.cs:299)
    UnityEngine.GUI:set_skin(GUISkin) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUI.cs:52)
    UnityEngine.GUIUtility:BeginGUI(Int32, Int32, Int32) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUIUtility.cs:168)
    UnityEditor.ContainerWindow:INTERNAL_set_position(Rect&)
    UnityEditor.ContainerWindow:set_position(Rect) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:1069)
    UnityEditor.ContainerWindow:Show(ShowMode, Boolean, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:875)
    UnityEditor.EditorWindow:ShowWithMode(ShowMode) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:315)
    UnityEditor.EditorWindow:ShowUtility() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:282)
    UnityEditor.EditorWindow:GetWindow(Type, Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:421)
    UnityEditor.EditorWindow:GetWindow(Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:465)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.AboutWindow:OpenAboutWindow(String)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.ProductInformation:set_primaryProduct(ProductInformation)
    DarkArtsStudios.GUIGenerator.MainMenuItems:.cctor()
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
    UnityEditor.EditorAssemblies:RunClassConstructors() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:67)
    UnityEditor.EditorAssemblies:SetLoadedEditorAssemblies(Assembly[]) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:55)
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/GUI/EditorStyles.cs Line: 354)

    Missing built-in guistyle NotificationBackground
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogError(Object)
    UnityEditor.EditorStyles:GetStyle(String) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:354)
    UnityEditor.EditorStyles:InitSharedStyles() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:318)
    UnityEditor.EditorStyles:UpdateSkinCache(Int32) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:261)
    UnityEditor.EditorStyles:UpdateSkinCache() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:249)
    UnityEditor.EditorGUIUtility:SkinChanged() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorGUIUtility.cs:680)
    UnityEngine.GUISkin:MakeCurrent() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUISkinBindings.cs:299)
    UnityEngine.GUI:set_skin(GUISkin) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUI.cs:52)
    UnityEngine.GUIUtility:BeginGUI(Int32, Int32, Int32) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUIUtility.cs:168)
    UnityEditor.ContainerWindow:INTERNAL_set_position(Rect&)
    UnityEditor.ContainerWindow:set_position(Rect) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:1069)
    UnityEditor.ContainerWindow:Show(ShowMode, Boolean, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:875)
    UnityEditor.EditorWindow:ShowWithMode(ShowMode) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:315)
    UnityEditor.EditorWindow:ShowUtility() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:282)
    UnityEditor.EditorWindow:GetWindow(Type, Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:421)
    UnityEditor.EditorWindow:GetWindow(Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:465)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.AboutWindow:OpenAboutWindow(String)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.ProductInformation:set_primaryProduct(ProductInformation)
    DarkArtsStudios.GUIGenerator.MainMenuItems:.cctor()
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
    UnityEditor.EditorAssemblies:RunClassConstructors() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:67)
    UnityEditor.EditorAssemblies:SetLoadedEditorAssemblies(Assembly[]) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:55)
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/GUI/EditorStyles.cs Line: 354)

    Missing built-in guistyle MiniPopup
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogError(Object)
    UnityEditor.EditorStyles:GetStyle(String) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:354)
    UnityEditor.EditorStyles:InitSharedStyles() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:321)
    UnityEditor.EditorStyles:UpdateSkinCache(Int32) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:261)
    UnityEditor.EditorStyles:UpdateSkinCache() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:249)
    UnityEditor.EditorGUIUtility:SkinChanged() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorGUIUtility.cs:680)
    UnityEngine.GUISkin:MakeCurrent() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUISkinBindings.cs:299)
    UnityEngine.GUI:set_skin(GUISkin) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUI.cs:52)
    UnityEngine.GUIUtility:BeginGUI(Int32, Int32, Int32) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUIUtility.cs:168)
    UnityEditor.ContainerWindow:INTERNAL_set_position(Rect&)
    UnityEditor.ContainerWindow:set_position(Rect) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:1069)
    UnityEditor.ContainerWindow:Show(ShowMode, Boolean, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:875)
    UnityEditor.EditorWindow:ShowWithMode(ShowMode) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:315)
    UnityEditor.EditorWindow:ShowUtility() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:282)
    UnityEditor.EditorWindow:GetWindow(Type, Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:421)
    UnityEditor.EditorWindow:GetWindow(Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:465)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.AboutWindow:OpenAboutWindow(String)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.ProductInformation:set_primaryProduct(ProductInformation)
    DarkArtsStudios.GUIGenerator.MainMenuItems:.cctor()
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
    UnityEditor.EditorAssemblies:RunClassConstructors() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:67)
    UnityEditor.EditorAssemblies:SetLoadedEditorAssemblies(Assembly[]) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:55)
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/GUI/EditorStyles.cs Line: 354)

    Missing built-in guistyle ControlLabel
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogError(Object)
    UnityEditor.EditorStyles:GetStyle(String) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:354)
    UnityEditor.EditorStyles:InitSharedStyles() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:323)
    UnityEditor.EditorStyles:UpdateSkinCache(Int32) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:261)
    UnityEditor.EditorStyles:UpdateSkinCache() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:249)
    UnityEditor.EditorGUIUtility:SkinChanged() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorGUIUtility.cs:680)
    UnityEngine.GUISkin:MakeCurrent() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUISkinBindings.cs:299)
    UnityEngine.GUI:set_skin(GUISkin) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUI.cs:52)
    UnityEngine.GUIUtility:BeginGUI(Int32, Int32, Int32) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUIUtility.cs:168)
    UnityEditor.ContainerWindow:INTERNAL_set_position(Rect&)
    UnityEditor.ContainerWindow:set_position(Rect) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:1069)
    UnityEditor.ContainerWindow:Show(ShowMode, Boolean, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:875)
    UnityEditor.EditorWindow:ShowWithMode(ShowMode) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:315)
    UnityEditor.EditorWindow:ShowUtility() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:282)
    UnityEditor.EditorWindow:GetWindow(Type, Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:421)
    UnityEditor.EditorWindow:GetWindow(Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:465)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.AboutWindow:OpenAboutWindow(String)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.ProductInformation:set_primaryProduct(ProductInformation)
    DarkArtsStudios.GUIGenerator.MainMenuItems:.cctor()
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
    UnityEditor.EditorAssemblies:RunClassConstructors() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:67)
    UnityEditor.EditorAssemblies:SetLoadedEditorAssemblies(Assembly[]) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:55)
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/GUI/EditorStyles.cs Line: 354)

    Missing built-in guistyle ObjectField
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogError(Object)
    UnityEditor.EditorStyles:GetStyle(String) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:354)
    UnityEditor.EditorStyles:InitSharedStyles() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:324)
    UnityEditor.EditorStyles:UpdateSkinCache(Int32) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:261)
    UnityEditor.EditorStyles:UpdateSkinCache() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:249)
    UnityEditor.EditorGUIUtility:SkinChanged() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorGUIUtility.cs:680)
    UnityEngine.GUISkin:MakeCurrent() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUISkinBindings.cs:299)
    UnityEngine.GUI:set_skin(GUISkin) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUI.cs:52)
    UnityEngine.GUIUtility:BeginGUI(Int32, Int32, Int32) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUIUtility.cs:168)
    UnityEditor.ContainerWindow:INTERNAL_set_position(Rect&)
    UnityEditor.ContainerWindow:set_position(Rect) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:1069)
    UnityEditor.ContainerWindow:Show(ShowMode, Boolean, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:875)
    UnityEditor.EditorWindow:ShowWithMode(ShowMode) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:315)
    UnityEditor.EditorWindow:ShowUtility() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:282)
    UnityEditor.EditorWindow:GetWindow(Type, Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:421)
    UnityEditor.EditorWindow:GetWindow(Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:465)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.AboutWindow:OpenAboutWindow(String)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.ProductInformation:set_primaryProduct(ProductInformation)
    DarkArtsStudios.GUIGenerator.MainMenuItems:.cctor()
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
    UnityEditor.EditorAssemblies:RunClassConstructors() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:67)
    UnityEditor.EditorAssemblies:SetLoadedEditorAssemblies(Assembly[]) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:55)
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/GUI/EditorStyles.cs Line: 354)

    Missing built-in guistyle ObjectFieldThumb
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogError(Object)
    UnityEditor.EditorStyles:GetStyle(String) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:354)
    UnityEditor.EditorStyles:InitSharedStyles() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:325)
    UnityEditor.EditorStyles:UpdateSkinCache(Int32) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:261)
    UnityEditor.EditorStyles:UpdateSkinCache() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:249)
    UnityEditor.EditorGUIUtility:SkinChanged() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorGUIUtility.cs:680)
    UnityEngine.GUISkin:MakeCurrent() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUISkinBindings.cs:299)
    UnityEngine.GUI:set_skin(GUISkin) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUI.cs:52)
    UnityEngine.GUIUtility:BeginGUI(Int32, Int32, Int32) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUIUtility.cs:168)
    UnityEditor.ContainerWindow:INTERNAL_set_position(Rect&)
    UnityEditor.ContainerWindow:set_position(Rect) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:1069)
    UnityEditor.ContainerWindow:Show(ShowMode, Boolean, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:875)
    UnityEditor.EditorWindow:ShowWithMode(ShowMode) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:315)
    UnityEditor.EditorWindow:ShowUtility() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:282)
    UnityEditor.EditorWindow:GetWindow(Type, Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:421)
    UnityEditor.EditorWindow:GetWindow(Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:465)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.AboutWindow:OpenAboutWindow(String)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.ProductInformation:set_primaryProduct(ProductInformation)
    DarkArtsStudios.GUIGenerator.MainMenuItems:.cctor()
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
    UnityEditor.EditorAssemblies:RunClassConstructors() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:67)
    UnityEditor.EditorAssemblies:SetLoadedEditorAssemblies(Assembly[]) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:55)
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/GUI/EditorStyles.cs Line: 354)

    Missing built-in guistyle ToggleMixed
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogError(Object)
    UnityEditor.EditorStyles:GetStyle(String) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:354)
    UnityEditor.EditorStyles:InitSharedStyles() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:327)
    UnityEditor.EditorStyles:UpdateSkinCache(Int32) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:261)
    UnityEditor.EditorStyles:UpdateSkinCache() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:249)
    UnityEditor.EditorGUIUtility:SkinChanged() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorGUIUtility.cs:680)
    UnityEngine.GUISkin:MakeCurrent() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUISkinBindings.cs:299)
    UnityEngine.GUI:set_skin(GUISkin) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUI.cs:52)
    UnityEngine.GUIUtility:BeginGUI(Int32, Int32, Int32) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUIUtility.cs:168)
    UnityEditor.ContainerWindow:INTERNAL_set_position(Rect&)
    UnityEditor.ContainerWindow:set_position(Rect) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:1069)
    UnityEditor.ContainerWindow:Show(ShowMode, Boolean, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:875)
    UnityEditor.EditorWindow:ShowWithMode(ShowMode) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:315)
    UnityEditor.EditorWindow:ShowUtility() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:282)
    UnityEditor.EditorWindow:GetWindow(Type, Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:421)
    UnityEditor.EditorWindow:GetWindow(Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:465)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.AboutWindow:OpenAboutWindow(String)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.ProductInformation:set_primaryProduct(ProductInformation)
    DarkArtsStudios.GUIGenerator.MainMenuItems:.cctor()
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
    UnityEditor.EditorAssemblies:RunClassConstructors() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:67)
    UnityEditor.EditorAssemblies:SetLoadedEditorAssemblies(Assembly[]) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:55)
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/GUI/EditorStyles.cs Line: 354)

    Missing built-in guistyle ColorField
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogError(Object)
    UnityEditor.EditorStyles:GetStyle(String) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:354)
    UnityEditor.EditorStyles:InitSharedStyles() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:328)
    UnityEditor.EditorStyles:UpdateSkinCache(Int32) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:261)
    UnityEditor.EditorStyles:UpdateSkinCache() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:249)
    UnityEditor.EditorGUIUtility:SkinChanged() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorGUIUtility.cs:680)
    UnityEngine.GUISkin:MakeCurrent() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUISkinBindings.cs:299)
    UnityEngine.GUI:set_skin(GUISkin) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUI.cs:52)
    UnityEngine.GUIUtility:BeginGUI(Int32, Int32, Int32) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUIUtility.cs:168)
    UnityEditor.ContainerWindow:INTERNAL_set_position(Rect&)
    UnityEditor.ContainerWindow:set_position(Rect) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:1069)
    UnityEditor.ContainerWindow:Show(ShowMode, Boolean, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:875)
    UnityEditor.EditorWindow:ShowWithMode(ShowMode) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:315)
    UnityEditor.EditorWindow:ShowUtility() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:282)
    UnityEditor.EditorWindow:GetWindow(Type, Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:421)
    UnityEditor.EditorWindow:GetWindow(Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:465)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.AboutWindow:OpenAboutWindow(String)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.ProductInformation:set_primaryProduct(ProductInformation)
    DarkArtsStudios.GUIGenerator.MainMenuItems:.cctor()
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
    UnityEditor.EditorAssemblies:RunClassConstructors() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:67)
    UnityEditor.EditorAssemblies:SetLoadedEditorAssemblies(Assembly[]) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:55)
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/GUI/EditorStyles.cs Line: 354)

    Missing built-in guistyle Foldout
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogError(Object)
    UnityEditor.EditorStyles:GetStyle(String) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:354)
    UnityEditor.EditorStyles:InitSharedStyles() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:329)
    UnityEditor.EditorStyles:UpdateSkinCache(Int32) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:261)
    UnityEditor.EditorStyles:UpdateSkinCache() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\EditorStyles.cs:249)
    UnityEditor.EditorGUIUtility:SkinChanged() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorGUIUtility.cs:680)
    UnityEngine.GUISkin:MakeCurrent() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUISkinBindings.cs:299)
    UnityEngine.GUI:set_skin(GUISkin) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUI.cs:52)
    UnityEngine.GUIUtility:BeginGUI(Int32, Int32, Int32) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUIUtility.cs:168)
    UnityEditor.ContainerWindow:INTERNAL_set_position(Rect&)
    UnityEditor.ContainerWindow:set_position(Rect) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:1069)
    UnityEditor.ContainerWindow:Show(ShowMode, Boolean, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:875)
    UnityEditor.EditorWindow:ShowWithMode(ShowMode) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:315)
    UnityEditor.EditorWindow:ShowUtility() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:282)
    UnityEditor.EditorWindow:GetWindow(Type, Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:421)
    UnityEditor.EditorWindow:GetWindow(Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:465)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.AboutWindow:OpenAboutWindow(String)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.ProductInformation:set_primaryProduct(ProductInformation)
    DarkArtsStudios.GUIGenerator.MainMenuItems:.cctor()
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
    UnityEditor.EditorAssemblies:RunClassConstructors() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:67)
    UnityEditor.EditorAssemblies:SetLoadedEditorAssemblies(Assembly[]) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:55)
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/GUI/EditorStyles.cs Line: 354)

    Unable to find style 'WinBtnCloseWin' in skin 'LightSkin' Layout
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogWarning(Object)
    UnityEngine.GUISkin:GetStyle(String) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUISkinBindings.cs:269)
    UnityEngine.GUIStyle:eek:p_Implicit(String) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUIStyleBindings.cs:848)
    UnityEditor.ContainerWindow:InitIcons() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:1183)
    UnityEditor.ContainerWindow:HandleEdgesStart(Rect) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:1213)
    UnityEditor.GUIView:DoWindowDecorationStart() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:1805)
    UnityEditor.HostView:OnGUI() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\DockArea.cs:117)
    UnityEditor.ContainerWindow:INTERNAL_set_position(Rect&)
    UnityEditor.ContainerWindow:set_position(Rect) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:1069)
    UnityEditor.ContainerWindow:Show(ShowMode, Boolean, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:875)
    UnityEditor.EditorWindow:ShowWithMode(ShowMode) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:315)
    UnityEditor.EditorWindow:ShowUtility() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:282)
    UnityEditor.EditorWindow:GetWindow(Type, Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:421)
    UnityEditor.EditorWindow:GetWindow(Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:465)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.AboutWindow:OpenAboutWindow(String)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.ProductInformation:set_primaryProduct(ProductInformation)
    DarkArtsStudios.GUIGenerator.MainMenuItems:.cctor()
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
    UnityEditor.EditorAssemblies:RunClassConstructors() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:67)
    UnityEditor.EditorAssemblies:SetLoadedEditorAssemblies(Assembly[]) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:55)
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/EditorGenerated/GUISkinBindings.cs Line: 269)

    Unable to find style 'WinBtnMinWin' in skin 'LightSkin' Layout
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogWarning(Object)
    UnityEngine.GUISkin:GetStyle(String) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUISkinBindings.cs:269)
    UnityEngine.GUIStyle:eek:p_Implicit(String) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUIStyleBindings.cs:848)
    UnityEditor.ContainerWindow:InitIcons() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:1184)
    UnityEditor.ContainerWindow:HandleEdgesStart(Rect) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:1213)
    UnityEditor.GUIView:DoWindowDecorationStart() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:1805)
    UnityEditor.HostView:OnGUI() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\DockArea.cs:117)
    UnityEditor.ContainerWindow:INTERNAL_set_position(Rect&)
    UnityEditor.ContainerWindow:set_position(Rect) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:1069)
    UnityEditor.ContainerWindow:Show(ShowMode, Boolean, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:875)
    UnityEditor.EditorWindow:ShowWithMode(ShowMode) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:315)
    UnityEditor.EditorWindow:ShowUtility() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:282)
    UnityEditor.EditorWindow:GetWindow(Type, Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:421)
    UnityEditor.EditorWindow:GetWindow(Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:465)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.AboutWindow:OpenAboutWindow(String)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.ProductInformation:set_primaryProduct(ProductInformation)
    DarkArtsStudios.GUIGenerator.MainMenuItems:.cctor()
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
    UnityEditor.EditorAssemblies:RunClassConstructors() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:67)
    UnityEditor.EditorAssemblies:SetLoadedEditorAssemblies(Assembly[]) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:55)
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/EditorGenerated/GUISkinBindings.cs Line: 269)

    Unable to find style 'WinBtnMaxWin' in skin 'LightSkin' Layout
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogWarning(Object)
    UnityEngine.GUISkin:GetStyle(String) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUISkinBindings.cs:269)
    UnityEngine.GUIStyle:eek:p_Implicit(String) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUIStyleBindings.cs:848)
    UnityEditor.ContainerWindow:InitIcons() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:1185)
    UnityEditor.ContainerWindow:HandleEdgesStart(Rect) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:1213)
    UnityEditor.GUIView:DoWindowDecorationStart() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:1805)
    UnityEditor.HostView:OnGUI() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\DockArea.cs:117)
    UnityEditor.ContainerWindow:INTERNAL_set_position(Rect&)
    UnityEditor.ContainerWindow:set_position(Rect) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:1069)
    UnityEditor.ContainerWindow:Show(ShowMode, Boolean, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:875)
    UnityEditor.EditorWindow:ShowWithMode(ShowMode) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:315)
    UnityEditor.EditorWindow:ShowUtility() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:282)
    UnityEditor.EditorWindow:GetWindow(Type, Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:421)
    UnityEditor.EditorWindow:GetWindow(Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:465)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.AboutWindow:OpenAboutWindow(String)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.ProductInformation:set_primaryProduct(ProductInformation)
    DarkArtsStudios.GUIGenerator.MainMenuItems:.cctor()
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
    UnityEditor.EditorAssemblies:RunClassConstructors() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:67)
    UnityEditor.EditorAssemblies:SetLoadedEditorAssemblies(Assembly[]) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:55)
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/EditorGenerated/GUISkinBindings.cs Line: 269)

    Unable to find style 'hostview' in skin 'LightSkin' Layout
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogWarning(Object)
    UnityEngine.GUISkin:GetStyle(String) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUISkinBindings.cs:269)
    UnityEngine.GUIStyle:eek:p_Implicit(String) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\GUIStyleBindings.cs:848)
    UnityEditor.HostView:OnGUI() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\DockArea.cs:120)
    UnityEditor.ContainerWindow:INTERNAL_set_position(Rect&)
    UnityEditor.ContainerWindow:set_position(Rect) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:1069)
    UnityEditor.ContainerWindow:Show(ShowMode, Boolean, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:875)
    UnityEditor.EditorWindow:ShowWithMode(ShowMode) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:315)
    UnityEditor.EditorWindow:ShowUtility() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:282)
    UnityEditor.EditorWindow:GetWindow(Type, Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:421)
    UnityEditor.EditorWindow:GetWindow(Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:465)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.AboutWindow:OpenAboutWindow(String)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.ProductInformation:set_primaryProduct(ProductInformation)
    DarkArtsStudios.GUIGenerator.MainMenuItems:.cctor()
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
    UnityEditor.EditorAssemblies:RunClassConstructors() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:67)
    UnityEditor.EditorAssemblies:SetLoadedEditorAssemblies(Assembly[]) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:55)
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/EditorGenerated/GUISkinBindings.cs Line: 269)

    WindowLayouts are invalid. Please use 'Window -> Layouts -> Revert Factory Settings...' menu to fix it.
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogError(Object)
    UnityEditor.WindowLayout:WarnBrokenRepaint() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\WindowLayout.cs:22)
    UnityEditor.GUIView:Repaint()
    UnityEditor.HostView:OnFocus() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\DockArea.cs:149)
    UnityEditor.ContainerWindow:InternalClose()
    UnityEditor.ContainerWindow:Close() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:944)
    UnityEditor.EditorWindow:Close() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:638)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.AboutWindow:OnGUI()
    System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
    System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
    UnityEditor.HostView:Invoke(String, Object) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\DockArea.cs:244)
    UnityEditor.HostView:Invoke(String) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\DockArea.cs:237)
    UnityEditor.HostView:OnGUI() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\GUI\DockArea.cs:129)
    UnityEditor.ContainerWindow:INTERNAL_set_position(Rect&)
    UnityEditor.ContainerWindow:set_position(Rect) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:1069)
    UnityEditor.ContainerWindow:Show(ShowMode, Boolean, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:875)
    UnityEditor.EditorWindow:ShowWithMode(ShowMode) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:315)
    UnityEditor.EditorWindow:ShowUtility() (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:282)
    UnityEditor.EditorWindow:GetWindow(Type, Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:421)
    UnityEditor.EditorWindow:GetWindow(Boolean, String, Boolean) (at C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:465)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.AboutWindow:OpenAboutWindow(String)
    DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.ProductInformation:set_primaryProduct(ProductInformation)
    DarkArtsStudios.GUIGenerator.MainMenuItems:.cctor()
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
    System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
    UnityEditor.EditorAssemblies:RunClassConstructors() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:67)
    UnityEditor.EditorAssemblies:SetLoadedEditorAssemblies(Assembly[]) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:55)
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/GUI/WindowLayout.cs Line: 22)

    System.NullReferenceException: Object reference not set to an instance of an object

    at UnityEditor.ContainerWindow.Show (ShowMode showMode, Boolean loadPosition, Boolean displayImmediately) [0x000a3] in C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:876

    at UnityEditor.EditorWindow.ShowWithMode (ShowMode mode) [0x0009c] in C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:315

    at UnityEditor.EditorWindow.ShowUtility () [0x00000] in C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:282

    at UnityEditor.EditorWindow.GetWindow (System.Type t, Boolean utility, System.String title, Boolean focus) [0x00049] in C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:421

    at UnityEditor.EditorWindow.GetWindow[AboutWindow] (Boolean utility, System.String title, Boolean focus) [0x00000] in C:\BuildAgent\work\d63dfc6385190b60\artifacts\EditorGenerated\EditorWindow.cs:465

    at DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.AboutWindow.OpenAboutWindow (System.String productName) [0x00000] in <filename unknown>:0

    at DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.ProductInformation.set_primaryProduct (DarkArtsStudios.GUIGenerator.DarkArtsStudios.Core.ProductInformation value) [0x00000] in <filename unknown>:0

    at DarkArtsStudios.GUIGenerator.MainMenuItems..cctor () [0x00000] in <filename unknown>:0
    UnityEngine.Debug:Internal_Log(Int32, String, Object)
    UnityEngine.Debug:LogError(Object)
    UnityEditor.EditorAssemblies:RunClassConstructors() (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:71)
    UnityEditor.EditorAssemblies:SetLoadedEditorAssemblies(Assembly[]) (at C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\EditorAssemblies.cs:55)
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/EditorAssemblies.cs Line: 71)

    GUI Window tries to begin rendering while something else has not finished rendering! Either you have a recursive OnGUI rendering, or previous OnGUI did not clean up properly.
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/Runtime/GfxDevice/d3d/D3D9Window.cpp Line: 202)

    NullReferenceException: Object reference not set to an instance of an object
    at UnityEditor.InspectorWindow.DrawSplitLine (Single y) [0x00023] in C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\Inspector\InspectorWindow.cs:1246

    at UnityEditor.InspectorWindow.OnGUI () [0x000db] in C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\Inspector\InspectorWindow.cs:346

    at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)

    at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x000d0] in /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/Inspector/InspectorWindow.cs Line: 1246)

    NullReferenceException: Object reference not set to an instance of an object
    at UnityEditor.InspectorWindow.DrawSplitLine (Single y) [0x00023] in C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\Inspector\InspectorWindow.cs:1246

    at UnityEditor.InspectorWindow.OnGUI () [0x000db] in C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\Inspector\InspectorWindow.cs:346

    at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)

    at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x000d0] in /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/Inspector/InspectorWindow.cs Line: 1246)

    NullReferenceException: Object reference not set to an instance of an object
    at UnityEditor.InspectorWindow.DrawSplitLine (Single y) [0x00023] in C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\Inspector\InspectorWindow.cs:1246

    at UnityEditor.InspectorWindow.OnGUI () [0x000db] in C:\BuildAgent\work\d63dfc6385190b60\Editor\Mono\Inspector\InspectorWindow.cs:346

    at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)

    at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x000d0] in /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222
    (Filename: C:/BuildAgent/work/d63dfc6385190b60/Editor/Mono/Inspector/InspectorWindow.cs Line: 1246)
     
  38. DarkArts-Studios

    DarkArts-Studios

    Joined:
    May 2, 2013
    Posts:
    389
    @Barachiel Thank you for the console dump! This is a puzzler indeed :/

    Know this has my full focus, I'll try get a patch out asap.
     
  39. Barachiel

    Barachiel

    Joined:
    Nov 25, 2012
    Posts:
    147
    No worries, thanks for your support. =)
    If you need me to provide any other information, here or by email, just let me know.
     
  40. DarkArts-Studios

    DarkArts-Studios

    Joined:
    May 2, 2013
    Posts:
    389
    Hi @Barachiel

    Would you mind sending an email to gui-generator@darkarts.co.za please. I'm unable to reproduce this on my own system but I think I understand what's going wrong on your end. I would very much appreciate it if you're willing to take a test build from me which I hope will solve this issue. If it works for you then I can roll it out for everyone. I don't really want to send out an update to the asset store (and everyone) not knowing if it actually solves this.

    Thanks
     
  41. Rom-

    Rom-

    Joined:
    Nov 26, 2008
    Posts:
    89
    How do you make it fill the entire sprite? I don't want any alpha on the borders...

    Also, how do you control the exact size of the finished sprite? I want power of 2 sprites...

    Also, please add bounds checking to the various variables. Since you always auto-recalculate, if you accidentally put in a large value, it crashes Unity...

    Also, please add a saving system. At the very least save the last values, so a user can continue their work after a crash...

    Other than that, great work! ;)
     
    Last edited: Dec 11, 2014
  42. DarkArts-Studios

    DarkArts-Studios

    Joined:
    May 2, 2013
    Posts:
    389
    Hi @brettcook99,

    There's no need at all to add any alpha to any borders, simply adjust the colours' respective alpha, or perhaps you might want to adjust the "smoothing" setting, which does some anti-aliasing (toward alpha) right on the edges as well as in-between each effect.

    As far as a saving system is concerned, this is in the development roadmap here: https://trello.com/c/enDvWKKW as "Load / Save Presets", please add your vote, features are always done in order of most votes so this will ensure this is done sooner. Although I will admit I'm personally very frustrated with lack of saving and will definitely be considering this myself within the short term for my own sanity ;)

    Thank you for reporting crashes! I have added this here: https://trello.com/c/lJlYlICl -- bug reports don't require votes, these are always actioned as soon as possible, so you will have a fix for this in the next update. Apologies for not catching this flaw myself.
     
  43. DarkArts-Studios

    DarkArts-Studios

    Joined:
    May 2, 2013
    Posts:
    389
    I’d like to announce a Happy DarkArts Twitmass

    Do you own one, or more, DarkArts Studios Editor Extensions on the Unity Asset Store?

    Tweet about your experience and include @UnityAssetStore and @DarkArtsStudios in your tweet and you will be entered into a draw to win any DarkArts Studios product on the Unity Asset Store. This could either be a different DarkArts Studios product for yourself or even the same product you already own, for a friend. The winner will be given a Unity Asset Store voucher code to claim their prize so you will own it on the Asset Store, forever, including all future updates.

    You don’t (yet) own a DarkArts Studios Editor Extension? Then tell us which one appeals to you the most and why, also including @UnityAssetStore and @DarkArtsStudios in your tweet and you will be entered into a draw as well.

    However, you know how they say “A picture is worth a thousand words” - so include a screenshot in your tweet of something you’ve created using one or more of our Editor Extensions or something you’d like to do in the future and you will get 2 entries into the draw instead of just one.

    Let’s not be “that guy”, You are only eligible for a single entry into the draw per twitter account, unless you add an screenshot to your tweet - in which case you get two entries. So let’s avoid the spam ;)

    All tweets in 2014 will be taken into consideration and the winner will be announced in the first week of 2015, starting the new year with a free give-away and opening 2015 “The year of the feature” for DarkArts Studios where all our products will be getting many more updates with some exciting new features.

    Happy Holidays everyone, wherever you may be, from DarkArts Studios.
     
  44. Wenceslao

    Wenceslao

    Joined:
    Feb 7, 2009
    Posts:
    142
  45. DarkArts-Studios

    DarkArts-Studios

    Joined:
    May 2, 2013
    Posts:
    389
    This has been annoying me recently as well. I'm going to remove those messages in the next update.
     
  46. vamky

    vamky

    Joined:
    Aug 9, 2014
    Posts:
    70
    Hi is this plugin compatible with unity 5? I am getting some error message:

    UnityException: You are not allowed to call this function when declaring a variable.
    Move it to the line after without a variable declaration.
    If you are using C# don't use this function in the constructor or field initializers, Instead move initialization to the Awake or Start function.
    UnityEngine.Object.DestroyImmediate (UnityEngine.Object obj)
    DarkArtsStudios.GUIGenerator.Corners.Corner.renderPreviewTexture ()
    DarkArtsStudios.GUIGenerator.Corners.Corner.ensurePreviewTexture ()
    DarkArtsStudios.GUIGenerator.Corners.Corner.OnEnable ()
    UnityEngine.ScriptableObject:CreateInstance(Type)
    DarkArtsStudios.GUIGenerator.Corners.Corner:.cctor()
    DarkArtsStudios.GUIGenerator.Corners.Round:.ctor()
    DarkArtsStudios.GUIGenerator.Corners.Round:.ctor()
    UnityEngine.ScriptableObject:CreateInstance()
    DarkArtsStudios.GUIGenerator.Layer:OnEnable()
    UnityEngine.ScriptableObject:CreateInstance(Type)
    DarkArtsStudios.GUIGenerator.ToolWindow:OnEnable()
    UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String)
    UnityEditor.WindowLayout:LoadWindowLayout(String, Boolean)
     
    kazumasa0421 and hunterua like this.
  47. hunterua

    hunterua

    Joined:
    Nov 5, 2009
    Posts:
    42
    Hi
    After quick play with generator I didn't found the way to save the settings/presets..... as I can see it can only generate/save into png.... is there is a way to edit and save current style as preset ? So this way I can edit different UI elements same time and easily switch between them ?

    Also I do not understand what is uGUI checkmark for. What is this uGUI sprite modifiers and where they are supposed to be added ?

    Thank you!
     
  48. hunterua

    hunterua

    Joined:
    Nov 5, 2009
    Posts:
    42
    Is the product owner is here ?
     
  49. hopeful

    hopeful

    Joined:
    Nov 20, 2013
    Posts:
    5,623
    @hunterua - If you need a response, probably best to send a PM or support email. The forum can be hit or miss on notifying a thread owner of a new message.
     
  50. hunterua

    hunterua

    Joined:
    Nov 5, 2009
    Posts:
    42
    Thanks, I will try... however if he does not response via official support mail, looks like there is also no chance to get an answer via forum....