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Guardian Clash

Discussion in 'Works In Progress - Archive' started by Hendrixlt, Jun 21, 2016.

  1. Hendrixlt

    Hendrixlt

    Joined:
    May 25, 2009
    Posts:
    51
    This is a new fighting game I'm working on using the Universal Fighting Engine for Unity.

    It is about a year in development and currently in early alpha.







    You can follow its development by clicking here.
     
    theANMATOR2b likes this.
  2. theANMATOR2b

    theANMATOR2b

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    Jul 12, 2014
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    Really clean - pleasing character styles. The 3D matches the 2D very nicely.
    Looking good.
     
  3. Hendrixlt

    Hendrixlt

    Joined:
    May 25, 2009
    Posts:
    51
    Here is video from Comicpalooza Con





     
  4. theANMATOR2b

    theANMATOR2b

    Joined:
    Jul 12, 2014
    Posts:
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    The animations look very stiff and linear. Consider researching the principles of animations and finding points in all the animations you can apply them.
    For fighting games - specifically quick light attacks - anticipation and follow through are principles that will need to be removed, however the bodies of the character can be posed much more dynamically considering arcs and motion by applying solid animation principles including overlapping motion, and strong silhouette poses.