Search Unity

Question Guaranteed 1 pixel bloom?

Discussion in 'High Definition Render Pipeline' started by GroZZleR, Mar 3, 2021.

  1. GroZZleR

    GroZZleR

    Joined:
    Feb 1, 2015
    Posts:
    3,201
    Any conceivable way to force this bloom to render at any distance for at least one pixel to avoid these gaps?

    Far:
    1.png

    Near: 2.png
     
  2. Remy_Unity

    Remy_Unity

    Unity Technologies

    Joined:
    Oct 3, 2017
    Posts:
    703
    I don't think the bloom is the issue here.
    It's a screen space effect so no matter the distance, it will render depending on the intensity of the object.
    From what I see in your screenshot, when the lines are far from the camera, they are so thin that the aliasing kicks in and they are gaps in the line rendering, not the bloom.
    IDK how you did those lines, but you may want to find a solution to render them anti-aliased, maybe by using some alpha blending shader.
     
    GroZZleR likes this.
  3. GroZZleR

    GroZZleR

    Joined:
    Feb 1, 2015
    Posts:
    3,201
    It's a trail renderer with an HDRP Lit shader. I'll play around with other configurations and see what I can do. Thanks for the guidance.
     
  4. JarkkoUnity

    JarkkoUnity

    Unity Technologies

    Joined:
    Feb 1, 2021
    Posts:
    17
    Remy_Unity, GoGoGadget and GroZZleR like this.