Welcome! I've made a new Series 1 showing how to make a multiplayer game using Unity 2017. S1 is aimed at intermediate devs and the complete S1 is only available on Steam and includes all videos and project folders. I cover the following topics: How to use the default Network Manager to create Direct Connection (LAN Games) and Match Maker (Public Games). Note that Unity’s match making service is a paid service and once a developer exceeds the free concurrent user count, the developer has to pay for additional concurrent users. How to write your own Custom Network Manager so you are not reliant on the default HUD and Network Manager. You will create Direct Connection and Match Maker (Public) games. Enable your Custom Network Manager to allow for multiple player prefabs and being able to select scenes. How to use Commands, ClientRPC, and Syncvar with hook function. How to use the Network Transform and Network Animator components. How to sync fundamental game mechanics such as; shooting, health and damage. How to implement network chatting. How to implement networked AI movement. S2 is only available on Steam and is aimed at intermediate devs wanting to see how to setup their own master server and other stuff like syncing animation smoothly across the network. S2 was made in Unity 4 so it is really out of date now. I'm planning a new project to replace the old one on Steam. S3 for Unity 5 is a major FPS tutorial series covering a wide range of systems, including inventory, object destruction, NPC AI, vehicles the player can drive, etc. It is single player only. S3 is aimed at devs who are completely new to Unity and coding. The complete series is available on YouTube and also on Steam. The Steam edition includes the project folders. I have a website at http://www.gamertogamedeveloper.com/. I also have a facebook page. I'm inviting everyone to join the GTGD S3 Steam community group. Oh and don't forget to subscribe to my YouTube channel and become more than a gamer!