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GT Racing Legends (Racing Simulator)

Discussion in 'Works In Progress - Archive' started by Dag-Tholander, Aug 31, 2015.

  1. Dag-Tholander

    Dag-Tholander

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    Screenshot.jpg

    GT Racing Legends is a racing simulator featuring cars from 1950-1990. It's being developed by me on my spare time.
     
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  2. Patico

    Patico

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    Looks nice : )
     
  3. MikeUpchat

    MikeUpchat

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    Looking good, what happened to DT Racing?
     
  4. Dag-Tholander

    Dag-Tholander

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    Thanks for the positive feedback!

    @MikeUpchat This is DT Racing with completely new and more realistic physics.
     
  5. Tony-West

    Tony-West

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    Seems to have improved a lot since the last version of DT Racing that I tried. Looking forward to seeing more.
     
  6. Dag-Tholander

    Dag-Tholander

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    Another screenshot!
    upload_2015-9-1_15-42-36.png
     
  7. Dag-Tholander

    Dag-Tholander

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    I'm right now working on a weather system! I'll maybe post some pictures later
     
  8. Tony-West

    Tony-West

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    What cars are you planning on including?
     
  9. MikeUpchat

    MikeUpchat

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    How are you doing your engine sounds? And where do you get your engine samples etc?
     
  10. Dag-Tholander

    Dag-Tholander

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    I do the the sound by playing 3 sounds (idle, offlow, offmid, offhigh) based on curves and RPM. It sounds awesome! The sounds are currently "borrowed" from Rfactor.
     
  11. Dag-Tholander

    Dag-Tholander

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    I'm planning to include racecars from the 1950-80's. I currently have a Ferrari 158 and a Porsche 906. Next up is the Ferrari 250 gto.
     
  12. Dag-Tholander

    Dag-Tholander

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    rain.png Almost done with the rain effects! raindrops on the windshield moves depending on the velocity.
     
  13. Dag-Tholander

    Dag-Tholander

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    upload_2015-9-2_18-3-3.png
    New rain-on-windshield shader!
     
    Last edited: Sep 2, 2015
    zugsoft and Patico like this.
  14. Dag-Tholander

    Dag-Tholander

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    rain particles.
    . upload_2015-9-2_18-30-20.png
     
  15. Dag-Tholander

    Dag-Tholander

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    upload_2015-9-2_18-33-42.png
    now using a more reflective shader for cars.
     
    Last edited: Sep 2, 2015
  16. Dag-Tholander

    Dag-Tholander

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    upload_2015-9-2_18-48-56.png
    Experimenting with lights.
     
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  17. Tony-West

    Tony-West

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    Rain drops look excellent and with them moving depending upon velocity it should look excellent when moving too. You have had a successful day.
     
  18. Dag-Tholander

    Dag-Tholander

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    Thank you! if you're interested I could try to make a demo build.
     
  19. Tony-West

    Tony-West

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    A demo or video would be great to see it in action.
     
  20. Dag-Tholander

    Dag-Tholander

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    Last edited: Sep 3, 2015
  21. Tony-West

    Tony-West

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    Nice job. Driving in the rain is really quite intense. The rain drops on the windscreen work really nicely and very clever way to get them moving. Maybe some kind of alpha mask for the windscreen wiper. Looking forward to seeing what you come up with next.
     
  22. Dag-Tholander

    Dag-Tholander

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    upload_2015-9-4_19-13-9.png
    New Car! The Ferrari 312P
     
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  23. Patico

    Patico

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    This is really cool!
    Really cool Rally :D
     
  24. Tony-West

    Tony-West

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    Great new car. Making some really good progress. Keep it coming.
     
  25. Dag-Tholander

    Dag-Tholander

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    upload_2015-9-10_15-59-59.png
    Here's another new car : Lola T70. sorry for not posting anything here lately, I've been busy with school.
     
    JamesArndt likes this.
  26. Dag-Tholander

    Dag-Tholander

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    Thank you! :D
     
  27. Dag-Tholander

    Dag-Tholander

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    Thank you!
     
  28. Dag-Tholander

    Dag-Tholander

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    Hello! there's now 4 new cars and 2 new tracks in the game! I've been working on a simple menu system and I'll post a new demo with all tracks and cars soon.
     
  29. Dag-Tholander

    Dag-Tholander

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    Here are the new cars!

    upload_2015-9-30_10-6-36.png
     
  30. Dag-Tholander

    Dag-Tholander

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  31. SpookyCat

    SpookyCat

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    Excellent, love that you have the Persuaders music at the start, I grew up watching that series and that started my interest in cars, and love the selection of cars, some lovely examples there. Can I put a request in that you add some cameras, would love to drive it and see the car as well. Great job.
     
  32. Tony-West

    Tony-West

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    Cars are looking good. Unfortunately not having nay luck with the demo. Can select car and track but cars either start way up in the air and spinning or on the ground and I have not control over steering either with keyboard or controller.
     
  33. Dag-Tholander

    Dag-Tholander

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    The spawn problem is solved now. The steering should work, did you drive whilst steering? Steering when standing still is not possible as the car has no engine helping you steer, try accelerating to about 6 km/h and then steer. It should be working fine ,if not tell me.
     
  34. Dag-Tholander

    Dag-Tholander

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    Thank you! Multiple cameras is something i'm working on right now.
     
  35. Dag-Tholander

    Dag-Tholander

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  36. Tony-West

    Tony-West

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    The steering goes to full lock left , i can steer right to bring it back but as soon as i let go it goes full left again. I have unplugged mjy joystick and 3d mouse in case they were causing issues but still the same. Will try the new version.
     
  37. Dag-Tholander

    Dag-Tholander

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    The steering Wheel must be either unplugged or plugged in (depending on which controller you want to use(Keyboard or wheel)) when you start the game, changing while playing causes that issue. Are you using a G27 Wheel? in that case try pluging in the steering Wheel only and restart the game. Also change the G27 setting to standard.
     
    Last edited: Oct 2, 2015
  38. zugsoft

    zugsoft

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    Why you didn't make a webplayer version ?
    I tried it on my laptop, my WIP game projectR runs fine, but your game works only at 15fps.
     
  39. Dag-Tholander

    Dag-Tholander

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    the webplayer builds in unity5 are broken, there's debug logs all over the Place. The reason for the framrate is the amount off physics calclulations done like tire wear, tire temperature, pacejka curves etc. I get 120 fps constant on my stationary computer.
     
  40. Dag-Tholander

    Dag-Tholander

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    New track coming soon!

    upload_2015-10-6_18-7-1.png
     

    Attached Files:

  41. ZGS_Pehel

    ZGS_Pehel

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    Great Job !!
    Is there a mobile version planned ?
     
  42. SpookyCat

    SpookyCat

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    Are you modelling the tracks yourself?
     
  43. Tony-West

    Tony-West

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    Any update on this?
     
  44. Dag-Tholander

    Dag-Tholander

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    @SpookyCat I don't model all the tracks myself as it is a very time comsuming process. Some of the tracks are converted from Rfactor and modified to suit the game.

    @LandmanHD I don't know, I don't own a VR headset yet so I can't try it. But if i buy it I will definitely add suport for it.

    @Tony West The game is pretty much done, I've been working on other projects for a while now and I forgot to post new things on this thread. I don't know how I will release it but the game is fully playable.
     
  45. Patico

    Patico

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    Where I could try to drive? Or will could? :rolleyes:
     
  46. ADRIANO3D

    ADRIANO3D

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  47. JamesArndt

    JamesArndt

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    Kudos, this looks promising. I've been a car and racing guy from the start, so will be following this one :)
     
  48. newlife

    newlife

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    @Dag-Tholander did you abandon this project? It would be a pity.