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Question GroupTransform Camera missing portions of the target objects.

Discussion in 'Cinemachine' started by EvilKris, Apr 19, 2023.

  1. EvilKris

    EvilKris

    Joined:
    Nov 18, 2014
    Posts:
    27
    First just quickly - Cinemachine is a superb tool, much appreciated.

    Q:
    It seems that the GroupTransform doesn't take into account the actual shape of the objects passed the extends as long as the relevant transforms are within the frustum. I've tried adjusting the 'minimum FOV' parameter within the Group Composer with some success but there's still a tendency to occasional cut off the mesh

    here's a quick vid to see the issue in action


    Is there some auto property to adjust the fov of members by their entire renderer bounds or mesh size?
    Thankyou!
     
  2. Gregoryl

    Gregoryl

    Unity Technologies

    Joined:
    Dec 22, 2016
    Posts:
    7,658
    There is nothing that specifically looks at the render bounds. However, you can set the Radius property for each group member to something that approximates the actual object size. The group framer will take this into account.

    upload_2023-4-19_7-12-0.png
     
    Last edited: Apr 19, 2023
  3. EvilKris

    EvilKris

    Joined:
    Nov 18, 2014
    Posts:
    27
    ah yes, I believe I wasn't setting the radius to anything over 0 and that was the problem. Works a treat now. Thanks!
     
    Gregoryl likes this.