Search Unity

  1. Unity 2019.2 is now released.
    Dismiss Notice

<GroupName> is set to the dynamic-lookup version of StreamingAssets, but BuildPath is not

Discussion in 'Addressables' started by Milten2222, Jun 21, 2019.

  1. Milten2222

    Milten2222

    Joined:
    Nov 14, 2017
    Posts:
    7
    I have updated Addressables to 1.1.4 version and when I try to build I get this error:

    Code (CSharp):
    1. LoadPath for group Cursors is set to the dynamic-lookup version of StreamingAssets, but BuildPath is not. These paths must both use the dynamic-lookup, or both not use it.
    2. BuildPath: '{UnityEngine.AddressableAssets.Addressables.RuntimePath}/[BuildTarget]'
    3. LoadPath: '{UnityEngine.AddressableAssets.Addressables.RuntimePath}/[BuildTarget]'
    4. UnityEditor.GenericMenu:CatchMenu(Object, String[], Int32)
    Boths pathes are the same, so I don't see a reason for this error. I have tried to clear a build cache and restarting Unity but that didn't help.
     

    Attached Files:

  2. ponos_unity_017

    ponos_unity_017

    Joined:
    Apr 5, 2017
    Posts:
    1
    I was also troubled with the same content, but this solved the problem.
    LocalBuildPath → [UnityEngine.AddressableAssets.Addressables.BuildPath]/[BuildTarget]
     
    unity_bill likes this.