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Group Target Interpolation

Discussion in 'Cinemachine' started by asotelo94, Aug 24, 2017.

  1. asotelo94

    asotelo94

    Joined:
    Jan 26, 2013
    Posts:
    14
    I noticed that when you use a TargetGroup and set the weight one of them to 0 it still keeps track of it position and if you try to remove them from the list at runtime I don't see a way to manipulate the transition time or curve.
    I am making a party game similar to gang beast so I need to adjust the amount of players I am keeping track of constantly. Any solutions?

    video
     
  2. Gregoryl

    Gregoryl

    Unity Technologies

    Joined:
    Dec 22, 2016
    Posts:
    7,721
    Yes, this is a known issue: the weight only affects average position, not group bounding box.
    This has been fixed in Cinemachine 2.1, available on the asset store very soon. The solution is to upgrade!
     
    asotelo94 likes this.
  3. CDF

    CDF

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    Sep 14, 2013
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    1,311
    I don't suppose 2.1 will be releasing in 30 minutes? :(

    I need group bound smoothing so bad right now.
     
  4. Adam_Myhill

    Adam_Myhill

    Joined:
    Dec 22, 2016
    Posts:
    342
    More like early next week. We're going as fast as we can!
     
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  5. asotelo94

    asotelo94

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    Jan 26, 2013
    Posts:
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    Ok, thank you very much. I love this new tool so far. :)
     
  6. Gregoryl

    Gregoryl

    Unity Technologies

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    Dec 22, 2016
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    7,721