I noticed that when you use a TargetGroup and set the weight one of them to 0 it still keeps track of it position and if you try to remove them from the list at runtime I don't see a way to manipulate the transition time or curve. I am making a party game similar to gang beast so I need to adjust the amount of players I am keeping track of constantly. Any solutions? video
Yes, this is a known issue: the weight only affects average position, not group bounding box. This has been fixed in Cinemachine 2.1, available on the asset store very soon. The solution is to upgrade!
@asotelo94 CM 2.1 is available in beta, if you'd like to try it https://forum.unity3d.com/threads/c...tures-new-fixes-improvements-examples.491278/