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Group LOD - viewing on desktop way off from Android view?

Discussion in 'Editor & General Support' started by djgriff, Mar 14, 2016.

  1. djgriff

    djgriff

    Joined:
    May 29, 2014
    Posts:
    279
    Hello,
    I have setup a group lod on a series of meshes with Group LOD. When i view the settings in the editor it looks great and everything works.

    When i then build it to Android device its like i am sitting on top of the culling! Total disparity between the two..

    Anyone know what might be causing this as i cant get the right settings in the editor to what is happening on the device.

    This is also happening with Occulsion.. I have check settings and everything seems fine. but i am no pro.

    Any advice or suggestions kindly received.

    Is this Unity or user error.. i imagine the latter.

    Thanks

    Daniel
     
  2. sbutler

    sbutler

    Joined:
    Sep 17, 2015
    Posts:
    9
    Check to make sure on your whatever you've set as your default Android build settings don't have the wrong LOD bias (Project Settings/Quality), it should be at 2 I believe.
     
  3. djgriff

    djgriff

    Joined:
    May 29, 2014
    Posts:
    279
    thanks i have checked that and its on 4 by default it seems. are you sure it should be 2 LOD? Also the occulusion does the same?

    Thanks
     
  4. tejus

    tejus

    Joined:
    Nov 4, 2016
    Posts:
    2
    Has this problem been solved? I'm facing it!
     
  5. anficyon

    anficyon

    Joined:
    Jan 30, 2018
    Posts:
    4
    same problem
     
  6. AbdulMannan02

    AbdulMannan02

    Joined:
    Dec 11, 2021
    Posts:
    1
    same problem, can anyone tell us the solution?