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Assets GroundGrowing - An Open Source Planetary Terrain Generator

Discussion in 'Works In Progress - Archive' started by Redklaw, Aug 21, 2018.

  1. Redklaw

    Redklaw

    Joined:
    Oct 7, 2014
    Posts:
    3

    This is a video of me testing a recent build of my open source project, GroundGrowing.

    GroundGrowing is an editor extension for Unity that generates planets using a custom implementation of LibNoise. It uses multithreading to generate the textures in incrementally higher resolutions and can be on the fly updated / changed in both the editor and in the application.

    It an older project that I've decided to make open source and start working on again. Expect frequent updates to the project.

    Click here for a link to the gitHub repository


    Please let me know if you guys have any questions, comments, or suggestions.
    Thanks for your time!​