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Ground texturing

Discussion in 'Asset Importing & Exporting' started by BloomBytes, Jan 13, 2022.

  1. BloomBytes

    BloomBytes

    Joined:
    Jul 11, 2017
    Posts:
    7
    hey
    i need a big map for my game. now the question for me is how to texture the ground.
    what is the most common way?
    if the map is quite big like Cod Warzone, how is the ground textured there?
    Is everything divided into individual sections with different textures? otherwise I would have an extremely large texture.

    Cod warzone is just one example :)
    I am working on a mobile game

    thanks :)
     
  2. kburkhart84

    kburkhart84

    Joined:
    Apr 28, 2012
    Posts:
    909
    Textures(and therefore UVs), can be outside of the 0 to 1 range. Therefore, you can have a texture repeat on the object. This is how terrain rendering generally works, with the added maps that control splatting specific textures in specific places.