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GridPro and stretching

Discussion in 'World Building' started by Sterile_D, Jan 27, 2019.

  1. Sterile_D

    Sterile_D

    Joined:
    Apr 6, 2015
    Posts:
    12
    I am working from the Unity Fundamentals Course on Pluralsight. They download and use both BuilderPro and GridPro. When I follow along in the video. I have to create a cube in BuilderPro. Then they have you stretch it to 10 grid lengths. When I grab the face and try to do the stretch. The cube then stretches to a point instead of the entire face. It will stretch properly if I turn off grid snap in GridPro. Would anyone be able to point me to mu mistake?

    So when I turn off "toggles snapping on or off" it stretches like the video. When it is on the face selected goes to a point.
     
    Last edited: Jan 27, 2019
  2. gabrielw_unity

    gabrielw_unity

    Unity Technologies

    Joined:
    Feb 19, 2018
    Posts:
    623
    Hi there!

    What's happening here is, your Grid is set to 1 meter, and when you move the face, all it's verts are (unfortunately) finding the same point on the grid, and snapping to that point. You can solve this two ways:

    1) Use a smaller Grid size (hit the plus and minus keys on your keyboard to double and halve)
    2) Open "Edit > Preferences", choose ProGrids in the left-hand column, then change "Snap Method" to "Snap on Selected Axis Only".

    Hope that helps!
     
    Sterile_D likes this.
  3. Sterile_D

    Sterile_D

    Joined:
    Apr 6, 2015
    Posts:
    12
    Thanks for the help. That did it.