I am working from the Unity Fundamentals Course on Pluralsight. They download and use both BuilderPro and GridPro. When I follow along in the video. I have to create a cube in BuilderPro. Then they have you stretch it to 10 grid lengths. When I grab the face and try to do the stretch. The cube then stretches to a point instead of the entire face. It will stretch properly if I turn off grid snap in GridPro. Would anyone be able to point me to mu mistake? So when I turn off "toggles snapping on or off" it stretches like the video. When it is on the face selected goes to a point.
Hi there! What's happening here is, your Grid is set to 1 meter, and when you move the face, all it's verts are (unfortunately) finding the same point on the grid, and snapping to that point. You can solve this two ways: 1) Use a smaller Grid size (hit the plus and minus keys on your keyboard to double and halve) 2) Open "Edit > Preferences", choose ProGrids in the left-hand column, then change "Snap Method" to "Snap on Selected Axis Only". Hope that helps!