I was wondering if it was possible to do a Reverse Mask on the Unity UI Image that is in a specific shape, like a grid? Similar to the image. I wanted to do it without using a second image as a mask. I wanted to do it somewhat dynamically.
yes, you can write an own shader. As a starting point you can download the built in shaders: https://unity3d.com/get-unity/download/archive (select "Built in Shaders" from the left drop down). In the downloaded zip file navigate to DefaultResourcesExtra -> UI. Probably you should unpack the UI-Default.shader and modify it to fit your needs.