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Grid in Scene view. Gone?[SOLVED]

Discussion in 'Editor & General Support' started by Slem, Sep 18, 2010.

  1. Slem

    Slem

    Joined:
    Jan 28, 2009
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    191
    I have searched the forums for a thread concerning this, but I did not find a single one. This leads me to believe I am the only one having this problem.

    I am missing the Grid in Scene view! It makes it alot harder to orient oneself. I've installed 3.0.f1 (though I experienced it on beta builds as well. Post b3 I think) on two machines with the same result. Am I just missing a setting or something. I can't find anyting in Preferences.

    I'm on Windows 7 x64 and Windows Vista x86 so that shouln't make a difference at all.

    Anyone experienced this?
     
    astechnolabs, hopetolive and Bread257 like this.
  2. appels

    appels

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    just above the scene view are a few very small buttons and you need to click on the one with the landscape.
    that switches the grid on/off
     
  3. Slem

    Slem

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    Thanks for the response.

    Well, if only it was that easy. I've tried that and retried it after your reply, but no luck. There is still no grid...
     
    astechnolabs likes this.
  4. appels

    appels

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    try zooming in or out, thats all i can think of.
     
    Bread257 likes this.
  5. Jesse Anders

    Jesse Anders

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    You could also try placing a game object at the origin, selecting it, and pressing 'F' with the scene view focused. (If you still can't see the grid then, there may be something else wrong. I doubt this would be the problem, but you could check the preferences to make sure the alpha of the grid color isn't zero.)
     
  6. Slem

    Slem

    Joined:
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    The thing that worked for me was to push the "Use defaults" in the Color preference menu. It strange though since I have not adjusted these color until pushing that button. At least not the alpha. Thanks for taking the time.
     
  7. qwinzeth

    qwinzeth

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    Aug 6, 2018
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    Pushing 'F' worked for me when pushing the landscape button and pushing "Use defaults" in the Color preference menu failed. I have my editor grid again, thanks!
     
  8. Bread257

    Bread257

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    It Worked for me.
     
  9. Bread257

    Bread257

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  10. luisisfallon

    luisisfallon

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    i had to click on gizmos above the scene veiw
     
  11. judahcline

    judahcline

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    mine displayed but only if you were at max zoom and for me changing from 2D to 3D ab moving around in 3D then going back to 2D worked for me
     
    KorbynTalks likes this.
  12. evanwr9

    evanwr9

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    Gizmos worked for me
     
  13. shakurbakhtali1

    shakurbakhtali1

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    THIS IS WHAT WORKED FOR ME:
    Just close the scene tab, then open it again from 'Window -> General'.
     
  14. SundownStudio

    SundownStudio

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    Apr 19, 2017
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    Thanks just ran into this as well, nothing else worked
     
    rimon likes this.
  15. CAMBS

    CAMBS

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    This works for me. Thanks a lot.
     
  16. unity_mtBIg5o04LeRfg

    unity_mtBIg5o04LeRfg

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    Worked for me, thanks!
     
  17. Tobi_Chan

    Tobi_Chan

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    Thank you man, i just saved so much time
     
  18. superbenjamin63

    superbenjamin63

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    I had the same problem and all I had to do was equip the move tool and then the option showed up.
     
  19. TomazMB

    TomazMB

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    Oct 11, 2020
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    This problem still persist in Unity 2022.1.19f1. Using option above -> Close Scene Tab -> open it again with Window -> General -> Scene.
     
  20. astechnolabs

    astechnolabs

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    Posts:
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    What work for me is,
    I had changed camera stuff, and back to original setting. I mean don't change, just change and revert camera.

    upload_2022-12-29_19-13-26.png
     
  21. mhidalgos

    mhidalgos

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    Thanks!
     
  22. Uzi_Suicide

    Uzi_Suicide

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    Just another note to say this is what worked for me! Thank you!!!

    Edit: version 2021.3.16f1
     
  23. F4dl

    F4dl

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    I love you after 13 years
     
  24. JCos

    JCos

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    Thanks a lot!
     
    leoNic69 likes this.
  25. auzuru1

    auzuru1

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    What worked for me was to go to 3D and zoom out a lot, then go back to 2D and zoom in again from there.