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Greyed out / locked inspector

Discussion in 'Editor & General Support' started by Marc-Saubion, Feb 10, 2019.

  1. Marc-Saubion

    Marc-Saubion

    Joined:
    Jul 6, 2011
    Posts:
    273
    Hi.

    As the title says, I do have some un-editable assets because the inspector is locked when I select them. Renaming the asset unlock it but it's back if I put the original name. Same if I move it to an other folder.

    Some of these assets are mine so I don't understand why they are locked. This is new since 2018.3.something.

    Anybody knows why it happens? I tried to do some research but only come up with results from last year or older.

    Thanks

     
  2. kdgalla

    kdgalla

    Joined:
    Mar 15, 2013
    Posts:
    859
    Are you sure you can't edit them? The new post processing profile object has all the default values greyed-out to indicate that the default settings will be used, but you should still be able to change them.
     
  3. Marc-Saubion

    Marc-Saubion

    Joined:
    Jul 6, 2011
    Posts:
    273
    Certain. If you look closely you'll notice everything is greyed, an not some part of the post process. This issue also affect materials: same deal, I can't edit anything and have to temporary rename them to do so.

    I submitted a bug report but my project is too big to be sent. since this is present on two of my project, I hope I can find someone else in this situation.

    Thanks
     
  4. Marc-Saubion

    Marc-Saubion

    Joined:
    Jul 6, 2011
    Posts:
    273
    Mystery solved. It wasn't a bug but feature lacking indication.

    Since last week I have replaced Collaborate with Plastic scm and used the corresponding version control setting in the editor preferences. As it turns out, if you haven't "checked out" your asset, unity will keep them locked. There is a window proposing the user to do so on situations like prefab edition but in the inspector, it's a button in the right bottom corner and this is not obvious this is linked to it.

    Renaming the object unlocked it because Unity will automatically check out the asset in this scenario.