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Resolved Green platform when building to Android (for Oculus Quest 2)

Discussion in 'Editor & General Support' started by Roulace, Nov 5, 2021.

  1. Roulace

    Roulace

    Joined:
    Feb 5, 2017
    Posts:
    27
    For some reason, only when I build to the headset (Oculus Quest 2), this green block appears covering the floor. Only when I build, not when I test it in the launcher. For any and all projects. This didn't use to happen before (on any projects). Why is this, and how can I fix it?

    (Unity 2020.3.19f1)





    Here's what the first scene is supposed to look like:
     
  2. Roulace

    Roulace

    Joined:
    Feb 5, 2017
    Posts:
    27
  3. Roulace

    Roulace

    Joined:
    Feb 5, 2017
    Posts:
    27
    Seems like it only appears when I have a room scale guardian. Starting the project with a stationary guardian doesn't create the green platform. I'm still looking into it.
     
  4. Roulace

    Roulace

    Joined:
    Feb 5, 2017
    Posts:
    27
    Turns out it's a setting within MRTK. Under 'Boundary' I unchecked all of the 'show' options and that fixed it.