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Green particles | Visual Effects Graph

Discussion in 'Graphics Experimental Previews' started by djordr, Jan 31, 2020.

  1. djordr

    djordr

    Joined:
    Jun 2, 2018
    Posts:
    18
    After the update my fire and smoke effects have turned green. I had this issue before and it was then fixed with a diffusion profile but now that won't fix it. I'm not sure what's causing it, is it a new bug?

    I get these warnings every time I test play a scene too, has they got something to do with it?

    Code (CSharp):
    1. Detail rendering shaders not found for the active render pipeline, falling back to default shader.
    2. UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
    3.  
    4. The referenced script on this Behaviour (Game Object 'SceneIDMap') is missing!
    5.  
    6. The referenced script (Unknown) on this Behaviour is missing!
     
  2. djordr

    djordr

    Joined:
    Jun 2, 2018
    Posts:
    18
    Been about a week since I asked this, am I the only one having this issue?
     
  3. Sean_Mcelholm

    Sean_Mcelholm

    Joined:
    Jan 29, 2014
    Posts:
    21
    I'm also experiencing this same issue (inc. exact same warning). The only fix for me was to set the lighting "material type" from "Translucent" to "Standard".

    "Simple Lit Translucent" has the same graphical error.

    Here is a screenshot of the issue: https://i.imgur.com/NM6hkDz.png
     
    Capis and djordr like this.