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Greed Monger: Online

Discussion in 'Works In Progress' started by MMOInteractiveRep, Feb 18, 2016.

  1. MMOInteractiveRep


    Apr 7, 2015
    Free To Play Crafting Focused MMORPG, Greed Monger, In Development

    On day one of official launch, players will embark on a new land as they are randomly distributed amongst a variety of various landscapes, each with their own prospects for housing, wild life and aggressive creatures. Nothing else will exist, until the player creates it. Each player will be armed only with a hammer and some form of bodily cover as they venture into the unknown in efforts to stake their claim on a new land with endless opportunities for wealth, fame and power.

    Greed Monger will be host to a variety of features focused on recapturing the essence of community found in the early MMORPG games such as Ultima Online. Some of these features include the following:

    Greed Monger Features:
    • Non Instanced Player Owned 3D Housing (Land Parcels Purchased in US Currency)
    • Decorate Your House However You'd Like
    • Every Finished Item In Greed Monger Is Player Crafted
    • The More Land Parcels You Own, The Bigger House You Can Build
    • Greed Monger Is Free To Play
    • No Global Chat, Only Person To Person Above Head Chat
    • Player Vs. Environment Combat
    • Player Vs. Player Combat
    • Fast Map Travel System (Like Runes in Ultima Online)
    • Raid Monsters
    • Full Player Driven Economy
    • Player Written Lore Based On In Game Experiences
    • Community Events
    • Regularly Added Recipes and Plans For New Item Types
    • Charge Players Rent To Access Your Land (For Hunting/Harvesting Rares)
    • Ages Of Time and Technology will evolve with Population and Economic Growth (Into Space age - Different Planet)
    • Ever Growing Housing Style Options For Each Climate.
    • Multiple Climates/Landscapes Will Be Available At Launch
    • Resell Your Estate For Real Money In Our Estate Auction House
    • No Micro-Transactions (GM Fully Supported From Land and Estate Sales)
    • No Pre-Defined Skills Trees
    • Animals Only Drop Materials To Craft Items, Not Finished Items.




    - Server - GameMachine - Beta Testing the LandRush Plugin for GameMachine
    - Avatar System: We are using the MCS Avatar System by Morph3d
    MCS Male Lite:!/content/45808
    MCS Female Lite:!/content/45810
    I would highly recommend them! They are looking great in game!

    Client_alpha_17_Login.jpg Client_alpha_19_New_Avatars.jpg Client_alpha_19_New_Avatars_4.jpg Client_alpha_19_New_Terrain_Manager.jpg Client_alpha_21_New_Terrain_Manager.jpg

    Last edited: Feb 23, 2016
  2. MMOInteractiveRep


    Apr 7, 2015
  3. MMOInteractiveRep


    Apr 7, 2015
    Update notes for Version 0.0.2
    - added 40+ items
    - started work on the Docks
    - Market/Spawn Area now has music that plays
    - The start of a Banking System
    - Resource Gathering (2 Bushes, 2 Rocks, and 2 Trees up at Spawn)

    - Changes to the Mount Summon Spell - Mount now stays until the summon spell is cast again - Summon Spell cool down lowered to 5 seconds from the original 20 seconds
    - Hunger now lowers at a rate of 1 point every 30 seconds so you can go for about an hour with out needing to eat which is about a single game day.