So, a little while back I posted a small thread about my MainMenu, http://forum.unity3d.com/threads/204896-Greebroll-Menu. I didn't expect myself to progress onwards and actually get to a stage in the game of which it is actually playable. Mind my language, but compared to other WIP threads, this might get a little 'informal' in the language side. I won't upload the link to download my progress so far, but I'm going to upload screenies and clips about this game in progress. So how shall I start to explain this game? That's right, with screenshots: You are a ball: (a Greeball to be precise) Now obviously, you roll around, like a normal ball game. Let's see..you've got your classic time limit which fills up: Your classic guns firing down 'basis components': Your classic clones: Those cliché boxes you have to be in before the level ends: So what is the game basically about? You have to stay on a rotation/warping level and not fall off. Using the S,W,A,D keys you control the ball around the level, and you can jump. Pretty simple right?