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Greater level of sickness?

Discussion in 'AR/VR (XR) Discussion' started by maaboo, Mar 29, 2016.

  1. maaboo

    maaboo

    Joined:
    Dec 26, 2012
    Posts:
    12
    I've just started to play with VR in Unity and realized that I have much greater level of nausea than in games like Euro Truck Simulator 2. I can spend an hour inside ETS2 and it's okay (may be just little unpleasant feeling) but in Unity (with default settings at least) I play for 2 minutes and then have to rest for 20 minutes.

    I just wanna know is it only for me, or someone else have noticed that difference?
     
  2. Gruguir

    Gruguir

    Joined:
    Nov 30, 2010
    Posts:
    340
  3. maaboo

    maaboo

    Joined:
    Dec 26, 2012
    Posts:
    12
    Well, I meant the exact experience. For instance, driving a car inside Unity Editor vs driving a car inside ETS2.

    May be it's unoptimized scene, but I want to know that there are no specific issues or settings related to this. At lest I tried the simplest scene ever with only few polygons and still felt sick. I suspect rendering component (or lighting) because scene doesn't look like game.
     
  4. Gruguir

    Gruguir

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    Nov 30, 2010
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    340
    You should just stick to the actual recommended Unity version on Oculus forum, some are buggy in VR (including lights/shadows in deffered rendering).
     
  5. DrBlort

    DrBlort

    Joined:
    Nov 14, 2012
    Posts:
    72
    Do your scene have something to reference the movement or it uses uniform color? Because I noticed that could make a big difference.
    I changed my testing floor to a checkerboard and the nausea was gone. The individual checker size mattered (to me, at least), change it until you find something comfortable.
     
  6. majeric

    majeric

    Joined:
    Aug 17, 2010
    Posts:
    89
    Make sure your framerate is good (>60FPS). No involuntary movement (although setting the user inside a cockpit where the cockpit is tied to something that flies can help).