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Great Medieval building

Discussion in 'Assets and Asset Store' started by mickstudio, Feb 12, 2011.

  1. mickstudio

    mickstudio

    Joined:
    Oct 19, 2010
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    97
  2. legand

    legand

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    Jan 22, 2011
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    371
    I have a building like that, but all the textures are like sepert how do i add them all at one time? cause there is so mannyyy
     
  3. MrSmive

    MrSmive

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    Oct 12, 2010
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    428
    Looks nice mate, but needs the support beam on the left wall for the white part of the wall (cant remember the proper name for it, muck"n"lime or something has been awhile since i studied Tudor houses) also the beams don't protrude, they are flush with the plaster, the white wall will however be thicker than the stone, creating a sort of inverse pyramid shape, roof could do with tiles rather than a solid 16foot wide plank. Door and window aspect ratios and scale are off, and also seems to be some uvmaping errors on the window cill and other places, a good start mate.

    Nice work but try and pay attention to the rules of architecture when making buildings, and know thy materials, woods, bricks, plaster ect and how they work in real life.
     
  4. mickstudio

    mickstudio

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    Oct 19, 2010
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    97
    thanks I will take care of all your hints the next time
     
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