I have a project that I have been designing since the first Unity versions of 2017. Now I have version 2019.1.5f1 installed The fact is that this night I make a build, I have tested it on 3 computers with different features and the CPU usage did not exceed 30% Today I opened the project and I removed some 20 trees that occupied a road. Nothing important. I have tried in the editor and the CPU went as usual. When doing the build and running the game, the CPU does not drop by 80%. In none of the three computers. I do not know what can happen. The story is just as I tell it. Any ideas? Thank you.