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Question Gray scale effect

Discussion in 'Project Tiny' started by SorenPP, Nov 19, 2020.

  1. SorenPP

    SorenPP

    Joined:
    Nov 13, 2020
    Posts:
    3
    Hey
    Im trying to add an effect to this game where the world (or everything) turns gray scale at some points but I cant find a good way to get this effect.

    Ideally I will be able to limit this effect to certain objects and apply it with a mask so I can make the effect radiate out from a point but I am willing to take anything.

    Does anybody know of a good way I can achieve an effect like this in Tiny?

    I have tried the new custom shaders but I have not been able to get them to do anything and it seems like Tiny does not support post-processing. My last resort will be to just store gray scale versions of the textures and swap them but that isn't going to look very nice.

    It is a 2D game in Tiny version 0.31 and it is going to run on web-wasm.
     
  2. AbdulAlgharbi

    AbdulAlgharbi

    Unity Technologies

    Joined:
    Jul 27, 2018
    Posts:
    319
    Hey
    Ideally, you would do this with post-processing.
    post-processing is planned for upcoming releases but we are currently don't support it.