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Question Gray scale effect

Discussion in 'Project Tiny' started by SorenPP, Nov 19, 2020.

  1. SorenPP


    Nov 13, 2020
    Im trying to add an effect to this game where the world (or everything) turns gray scale at some points but I cant find a good way to get this effect.

    Ideally I will be able to limit this effect to certain objects and apply it with a mask so I can make the effect radiate out from a point but I am willing to take anything.

    Does anybody know of a good way I can achieve an effect like this in Tiny?

    I have tried the new custom shaders but I have not been able to get them to do anything and it seems like Tiny does not support post-processing. My last resort will be to just store gray scale versions of the textures and swap them but that isn't going to look very nice.

    It is a 2D game in Tiny version 0.31 and it is going to run on web-wasm.
  2. AbdulAlgharbi


    Unity Technologies

    Jul 27, 2018
    Ideally, you would do this with post-processing.
    post-processing is planned for upcoming releases but we are currently don't support it.