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Gravity with timeline animations

Discussion in 'Timeline' started by Redux, Dec 27, 2019.

  1. Redux

    Redux

    Joined:
    Nov 10, 2011
    Posts:
    146
    I am using timeline to run animations and various other features on my character during normal gameplay. I have noticed there's no gravity being applied during animations. I believe there's gravity applied normally via the Animator during root motion driven animations and is controllable via the gravityWeight Animator field (and via curves in animations by the same name). Is something similar doable with Timeline base animations?
     
  2. seant_unity

    seant_unity

    Unity Technologies

    Joined:
    Aug 25, 2015
    Posts:
    1,516
    Not really. If the animations control the root transforms, then timeline will always write it, even if physics/gravity is applied.