Hello, I'm working on an app using fireworks and others objects. All of the objects are tested and worked on a classical Unity project but when I add them to my Unity MARS project gravity seems to not working. The first game object is a particule using the gravity modifier attribute. The second game object is using a rigidbody (forces is working but not gravity). Is there any changes to make in the project ? Unity 2019.3.15f1 Unity MARS 1.0.2 ARFondation 2.1.8
I have not had to make any changes in the past to make gravity work. Can you log the value of Physics.gravity and Time.fixedDeltaTime ?