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Grass using DOTS instead of terrain

Discussion in 'Entity Component System' started by alsharefeeee, Sep 16, 2020.

  1. alsharefeeee

    alsharefeeee

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    Hi everyone,

    I was trying to make the grass as entities hoping for better performance but instead it back fired and the project became very slow that when I delete them the project freezes.

    Is there a way to benefit from DOTS when adding grass to a terrain?
     
  2. Antypodish

    Antypodish

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    Wouldn't be better of using GPU and shades instead, for grass purpose?

    Did you used multithreding and burst?
     
  3. alsharefeeee

    alsharefeeee

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    @Antypodish I did enable GPU instancing. I don't know what you mean by shades?

    I did convert all prefabs into Entities and enabled Burst, doesn't this automatically make it use multithreding and burst.
     
  4. Antypodish

    Antypodish

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    Sorry, I meant shaders. Misspelled.
    You wouldn't need to use entities.
    Depends what you need.

    What rendering method you use?
     
  5. alsharefeeee

    alsharefeeee

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    I used HDRP.
     
  6. UsmanMemon

    UsmanMemon

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    use
    enable hybrid renderer v2 which is like 10x faster than v1 and if you are using subscene than make sure to close the subscene before entering playmode.
     
  7. alsharefeeee

    alsharefeeee

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    Thanks, I can't use Hybird Renderer v2 at the moment, I think it needs Unity 2020 and no I am not using any subscene but maybe I should.
     
  8. burningmime

    burningmime

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    Grass is almost certainly better done completely on the GPU. But there's a lot of types of grass. Can you share a screenshot of the effect you'd like to achieve? Is it tall grass that reacts to player movement and bends in the wind, very short grass, clumpy/patchy grass, grass with mini bushes or flowers, etc?
     
  9. alsharefeeee

    alsharefeeee

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  10. Antypodish

    Antypodish

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    You really should try this before buying grass stuff
     
  11. burningmime

    burningmime

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    You should ask for support from the author of the asset first. It looks like the asset was designed for use with https://assetstore.unity.com/packages/tools/terrain/vegetation-studio-103389 , which IME is a great asset worth the investment if you're working a lot with this type of stuff. It handles most of the rendering for you so you don't have to worry about it.
     
  12. alsharefeeee

    alsharefeeee

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    @Antypodish I think there is not much difference than the one I have except that this one is made by shader graph, but I guess shader graph is faster than the normal shader script.

    @burningmime Yeah I think I should and the pro version here is super amazing but pricy.
     
  13. Antypodish

    Antypodish

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    Well primary difference is the price. :)
    You need be careful, when choosing assets, to make sure, they fit your theme. Otherwise, things will look very odd.