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Grass on non-terrain meshes

Discussion in 'World Building' started by mrCharli3, Jun 6, 2018.

  1. mrCharli3

    mrCharli3

    Joined:
    Mar 22, 2017
    Posts:
    576
    I'm using my own meshes for terrain, but I want to draw grass. Unfortunately I seems to need Unity terrain to do that? Is there some way I can use my own meshes and draw grass on that?
     
  2. gabrielw_unity

    gabrielw_unity

    Unity Technologies

    Joined:
    Feb 19, 2018
    Posts:
    712
  3. mrCharli3

    mrCharli3

    Joined:
    Mar 22, 2017
    Posts:
    576
  4. mrCharli3

    mrCharli3

    Joined:
    Mar 22, 2017
    Posts:
    576
  5. gabrielw_unity

    gabrielw_unity

    Unity Technologies

    Joined:
    Feb 19, 2018
    Posts:
    712
    Ah, yep- we're working on some fixes and updates to Polybrush that will solve this. Sorry for the delay!
     
    mrCharli3 likes this.
  6. Zhialus

    Zhialus

    Joined:
    Jan 3, 2019
    Posts:
    15
    Sorry to resurrect an old thread, but have these fixes been rolled out as of now? As far as I can tell with the current version of polybrush, it just places mass amounts of individual gameobjects with the prefab placer like mrCharli3 mentioned.
     
  7. gabrielw_unity

    gabrielw_unity

    Unity Technologies

    Joined:
    Feb 19, 2018
    Posts:
    712
    Ah, oops - I misunderstood mrCharli3 back then. Polybrush will always only place prefabs/objects, it is not intended to do a grass/detail system like Terrain. Sorry for the confusion!
     
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