Hi, Just wanted to show how you can paint non-billboard grass on Unity 2018.3 & HDRP 4.6.0-preview: You create new terrain, and in Paint details, create new Grass texture, disable its billboard checkbox. then 1. Create new Lit shader graph 2. Name it to: WavingDoublePass 3. open shader, rename the path to: Hidden/TerrainEngine/Details 4. use these settings as shown in picture: Note that it is far from perfect, and the performance is pretty bad (at least on my setup). But hopefully this helps some people getting closer to working grass setup
Hi! I m using unity HDRP 2019.1 and my grass is pink. I tryed with wavingDoublepass shader but or it is not working in this version , or I don't knot to install it corectly. Can someone help me?
where the new shader is supposed to add. I have already done all that has been said, but where should I place the new shader.