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GRASBOCKs VR Inventory [RELEASED]

Discussion in 'Assets and Asset Store' started by GRASBOCK, Dec 20, 2019.

  1. GRASBOCK

    GRASBOCK

    Joined:
    Feb 20, 2015
    Posts:
    7
    This is my take on a plug-and -play VR Inventory system.

    Features
    • using Unitys built in XR Support
    • grabbing and throwing support
    • very dynamic and intuitive design
    • good communication with publisher
    • does not need an item database to work
    • extensible (you can easily build upon it and i will gladly assist you)
    • lightweight and easy to use
    AssetStoreLink

    Demonstartion


    Little Roomba Scene


    If you have any questions or suggestions, you can:
    - post it here
    - contact me via grasbock@gmail.com

    Cheers,
    Richard
     
  2. LM031

    LM031

    Joined:
    Jul 16, 2017
    Posts:
    10
    I like what you have done so far. Some questions and some possbile new features.

    You now have spheres to hold the items, can this be easily modified to be another objects and/or other dimensions?
    What happens if you have items of varying sizes, are they scaled to fit into the spheres?.
    Can you preload the inventory in the editor?
    Does it work with the XR Interaction Toolkit?
    Doest it also work in URP and HDRP

    Some possible additional features I would like to see.
    Possibility to have lots of items in the quick access system. This would mean some easy and fast way to move through the different slots. Maybe even mutliple categories each with a separate scrollable(?) inventory slots.
    When you have meany items in your inventory it will be handy to be able to display text next to the inventory item (e.g. object name) so to easily differentiate between the many items
    Another feature might be to save information between sessions

    The idea behind this all is to use this tool to fill a scene with items. For this you would need many categories/slots easily accessible while you move through the scene. Think about categories like cars, trees, bushes, grass, buildings and each category having multiple types (e.g mutliple different kind of trees). And when you are able to save the situation between session you can basically create your scene while in VR.

    Looking forward to the further development of your asset.
     
    Last edited: Jan 4, 2020
  3. Ohz_fr

    Ohz_fr

    Joined:
    Jan 3, 2020
    Posts:
    22
    Hello here I try to add a shop! And I would like to add an item to the inventory when I buy the product!

    Which line of code to use to add an Item info and a count to an inventory!?
    please!
     
  4. Ohz_fr

    Ohz_fr

    Joined:
    Jan 3, 2020
    Posts:
    22
    How to add an Item to an Inventory with code in another scipt!
    And How to add 2 Item!
     
  5. Ohz_fr

    Ohz_fr

    Joined:
    Jan 3, 2020
    Posts:
    22
    How to limit space in an inventory!
    How to limit inventory to one type of item!
    And how to detect the presence of an object in the inventory!