Search Unity

  1. Unity 2019.1 beta is now available.
    Dismiss Notice
  2. The Unity Pro & Visual Studio Professional Bundle gives you the tools you need to develop faster & collaborate more efficiently. Learn more.
    Dismiss Notice
  3. We're looking for insight from anyone who has experience with game testing to help us better Unity. Take our survey here. If chosen to participate you'll be entered into a sweepstake to win an Amazon gift card.
    Dismiss Notice
  4. On February 28th the Feedback website will shut down and be redirected to the Unity forums. See the full post for more information.
    Dismiss Notice
  5. Want to provide direct feedback to the Unity team? Join the Unity Advisory Panel.
    Dismiss Notice
  6. Unity 2018.3 is now released.
    Dismiss Notice
  7. Improve your Unity skills with a certified instructor in a private, interactive classroom. Watch the overview now.
    Dismiss Notice

Grappling rope

Discussion in 'Physics' started by Supercat314, Sep 12, 2018.

  1. Supercat314


    Apr 20, 2016
    After playing around with the physics joints for a while I've encountered a problem:

    I would like to create a grappling rope for the player (a custom rigidbody controller) that allows them to fire the rope to swing onto a surface and use it as a hinge joint to walk up objects vertically.

    However, the existing hinge joint for Unity does not allow the length of the joint to change (i.e. the player cannot walk towards the joint location). How can I allow this to happen?