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graphics.presentandsync

Discussion in 'VR' started by Invizx3, Feb 20, 2017.

  1. Invizx3

    Invizx3

    Joined:
    Feb 1, 2016
    Posts:
    8
    GPU profiling
    graphics.presentandsync > Device.precent 26mc
    camera.render >1.2mc

    simple scene (one light, fly sphere and static cube. fast shaders from holokit, without maps, skybox, ambient, reflect, etc. Spattial mapping - off.) Quality settings fastest (don't sync). Release build.

    presentandsync, what does it mean ?
    HoloLens device oortal performance tools show missed vblanks per second: 30-40. vsync work anyway? It can be fixed?
     
    Last edited: Feb 20, 2017
  2. XusRL

    XusRL

    Joined:
    Jun 6, 2017
    Posts:
    2
    I have the same problem, can someone give an answer of this please? I see a lot of posts of this problem and I don't see a real solution never :S
     
  3. unity_andrewc

    unity_andrewc

    Unity Technologies

    Joined:
    Dec 14, 2015
    Posts:
    228