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Question Graphics Jobs enabled in Editor but not in Player build

Discussion in 'Editor & General Support' started by RubberBandGames, Mar 31, 2021.

  1. RubberBandGames

    RubberBandGames

    Joined:
    Jul 20, 2020
    Posts:
    170
    Hi,

    I've been looking at our performance recently and I've noticed that SystemInfo.graphicsMultiThreaded is always false and SystemInfo.renderingThreadingMode is LegacyJobified in a Player build but in the editor it is On and MultiThreaded

    Platform: Windows x64

    Does anyone know why this is

    Best regards,
    Tom
     
  2. RubberBandGames

    RubberBandGames

    Joined:
    Jul 20, 2020
    Posts:
    170
    Does anyone have any idea, or does the Multithreaded graphics only work for low end hardware?
     
  3. futurlab_xbox

    futurlab_xbox

    Joined:
    Nov 5, 2018
    Posts:
    22
    This is super confusing indeed!

    What values are you setting for PlayerSettings.MTRendering, PlayerSettings.graphicsJobs and PlayerSettings.graphicsJobsMode? The combination of these settings (plus build target capabilities) define which mode is effectively going to be used.

    There's more info at https://docs.unity3d.com/ScriptReference/Rendering.RenderingThreadingMode.html

    I hope that helps!
     
  4. thomas-weltenbauer

    thomas-weltenbauer

    Joined:
    Oct 23, 2013
    Posts:
    72
    Did you find a solution for this? We have the same issue with Unity 2020.3.16f1.